mod incoming_parts;
mod incoming_planets;
mod key_input;
mod starfield;
mod net;
use aeronet_websocket::client::WebSocketClient;
use crate::client::incoming_parts::incoming_parts_plugin;
use crate::client::incoming_planets::incoming_planets_plugin;
use crate::client::key_input::key_input_plugin;
use crate::client::starfield::starfield_plugin;
use crate::ecs::{CursorWorldCoordinates, MainCamera, Player};
use bevy::core_pipeline::fxaa::Fxaa;
use bevy::prelude::*;
use bevy::window::PrimaryWindow;
use bevy_replicon::prelude::RepliconChannels;
use bevy_replicon::shared::server_entity_map::ServerEntityMap;
use web_time::SystemTime;
pub struct ClientPlugin {
pub server: String
}
impl Plugin for ClientPlugin {
#[allow(clippy::clone_on_copy)]
fn build(&self, app: &mut App) {
let server = self.server.clone();
app.insert_resource(CursorWorldCoordinates(None))
.add_systems(Startup, move |mut commands: Commands| {
let config = net::websocket_config();
commands.spawn(Name::new("default-session"))
.queue(WebSocketClient::connect(config, server.clone()));
})
.add_observer(net::on_connecting)
.add_observer(net::on_connected)
.add_observer(net::on_disconnected)
.add_systems(Startup, setup_graphics)
.add_systems(Update, update_cursor_position)
.add_systems(Update, follow_camera)
.add_systems(Update, find_me)
.add_plugins(incoming_planets_plugin)
.add_plugins(incoming_parts_plugin)
.add_plugins(key_input_plugin)
.add_plugins(starfield_plugin);
}
}
#[derive(Component)]
pub struct Me;
fn find_me(
mut commands: Commands,
q_clients: Query<(Entity, &Player), Added<Player>>,
entity_map: Res<ServerEntityMap>,
) {
for (entity, player) in q_clients.iter() {
let this_id_clientside = entity_map.to_client().get(&player.client).unwrap();
if *this_id_clientside == entity {
info!("hi! i've been found!");
commands.entity(entity).insert(Me);
}
}
}
fn setup_graphics(mut commands: Commands) {
commands
.spawn(Camera2d)
.insert(Camera { ..default() })
.insert(Fxaa::default())
.insert(MainCamera);
}
fn follow_camera(
mut camera: Query<&mut Transform, (With<MainCamera>, Without<Me>)>,
player: Query<&Transform, With<Me>>,
) {
let mut camera = camera.single_mut().unwrap();
let Ok(player) = player.single() else {
return;
};
camera.translation = player.translation;
}
fn update_cursor_position(
q_windows: Query<&Window, With<PrimaryWindow>>,
q_camera: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
mut coords: ResMut<CursorWorldCoordinates>,
) {
let (camera, camera_transform) = q_camera.single().unwrap();
let window = q_windows.single().unwrap();
if let Some(world_position) = window
.cursor_position()
.and_then(|cursor| camera.viewport_to_world(camera_transform, cursor).ok())
.map(|ray| ray.origin.truncate())
{
coords.0 = Some(world_position);
} else {
coords.0 = None;
}
}