~starkingdoms/starkingdoms

ref: 04e724cf1f04571e3f25bdcff229cf8bbf4bfd99 starkingdoms/server/src/timer.rs -rw-r--r-- 2.5 KiB
04e724cf — c0repwn3r replace justfile with spacetime 2 years ago
                                                                                
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use std::{time::Duration, sync::Arc};
use log::{error};

use rapier2d_f64::prelude::{PhysicsPipeline, RigidBodyHandle};
use starkingdoms_protocol::{ProtocolPlanet, PlanetType};
use tokio::{time::sleep, sync::RwLock};
use crate::{manager::{ClientHandlerMessage, ClientManager, PhysicsData}, SCALE};

pub async fn timer_main(mgr: ClientManager, physics_data: Arc<RwLock<PhysicsData>>, world_data: Arc<RwLock<Vec<RigidBodyHandle>>>) {
    let mut pipeline = PhysicsPipeline::new();
    loop {
        sleep(Duration::from_millis(5)).await;

        physics_data.write().await.tick(&mut pipeline);

        for (addr, client_thread) in mgr.handlers.read().await.iter() {
            match client_thread.tx.send(ClientHandlerMessage::Tick).await {
                Ok(_) => {
                    let player_handle = match mgr.players.read().await.get(addr) {
                        Some(s) => s.handle,
                        None => { continue; }
                    };
                    let data = physics_data.read().await;
                    let player_body = data.rigid_body_set.get(player_handle).unwrap();
                    match client_thread.tx.send(ClientHandlerMessage::Position { x: (player_body.translation().x * SCALE) as f64, y: (player_body.translation().y * SCALE) as f64 }).await {
                        Ok(_) => (),
                        Err(e) => {
                            error!("unable to send position packet: {}", e);
                        }
                    };
                    let world = world_data.read().await;
                    let earth_handle = world.get(0).unwrap();
                    let earth_body = data.rigid_body_set.get(*earth_handle).unwrap();
                    //let earth_collider = data.collider_set.get(earth_body.colliders()[0]).unwrap();
                    let protocol_earth = ProtocolPlanet {
                        planet_type: PlanetType::Earth,
                        x: earth_body.translation().x * SCALE,
                        y: earth_body.translation().y * SCALE,
                        radius: 1000.0,
                    };
                    match client_thread.tx.send(ClientHandlerMessage::PlanetData { planets: vec![protocol_earth] }).await {
                        Ok(_) => (),
                        Err(e) => {
                            error!("unable to send earth packet: {}", e);
                        }
                    };
                }
                Err(e) => {
                    error!("unable to update a client thread: {}", e);
                }
            }
        }
    }
}