~starkingdoms/starkingdoms

ref: dcd9c9f2b306be1c865452d17c044c41d7a2c92c starkingdoms/server d---------
72e09554 — c0repwn3r 2 years ago
fix the weirdo detaching thing that is a mystery & add deadlock detection
93f55122 — ghostlyzsh 2 years ago
yeah so detaching is in but odd client id bug
f2578715 — ghostlyzsh 2 years ago
no more other player viewing ghost, also odd bug where players can change bodies but cant replicate it anymore
7ca6f9d0 — ghostlyzsh 2 years ago
did anything change?
dd1fbffa — ghostlyzsh 2 years ago
tree added to client, multiple attachment bug also patched
fecb8b0d — ghostlyzsh 2 years ago
almost nothing changed but server now sends ModuleAdd packet
34c0453a — ghostlyzsh 2 years ago
so heres module attachment and movement, but its a little broken and also squishy joints and also no tree on the client
a232f72c — ghostlyzsh 2 years ago
one time i heard that the base for module manipulation is good
1bcf5ed7 — ghostlyzsh 2 years ago
deleting all attached modules implemented
1d8e8904 — ghostlyzsh 2 years ago
rotation bug vanquished, but preattached modules still exist (please remove)
8f153a1e — ghostlyzsh 2 years ago
oops i disabled physics
Merge remote-tracking branch 'origin/master'

# Conflicts:
#	server/src/handler.rs
track indicator
88b7701b — ghostlyzsh 2 years ago
put part of module logic in module.rs
Merge remote-tracking branch 'origin/master'
03ae4f52 — ghostlyzsh 2 years ago
initial rotation bug fixed. i hate math.
61bde6c6 — ghostlyzsh 2 years ago
gravity is now affecting attached modules
Merge remote-tracking branch 'origin/master'
bbebd805 — ghostlyzsh 2 years ago
attachment slots working, but still initial spin bug
6fca7a48 — ghostlyzsh 2 years ago
attachment partially working, weird stuff though
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