server can spawn player in theory, removed some old client code
resolve asset merge conflict
fix the weirdo detaching thing that is a mystery & add deadlock detection
so heres module attachment and movement, but its a little broken and also squishy joints and also no tree on the client
pull server list from the api
fix builds not having proper urls
whoa, i just rewrote spacetime again
fix compilation - update schema - add api to spacetime
Merge remote-tracking branch 'origin/master'
merged auth and entities, some planet stuff may be slightly broken
client-side authentication