loading in now gives you energy matching your energy capacity
fixed some ship editor loading and saving issues
save eligibility fixed, but when its a module touching a planet, theres a ton of packets sent every second all saying true
config format changes, client updates
some rotation in ship editor, incomplete
detaching and breaking off energy working
energy is implemented (i hope)
module attachment re-fixed. ship editor untested, but stk gameplay appears to be fully functional
no more memory leak, some fixes to bring back to old stk but not all