~starkingdoms/starkingdoms

2682bc24b93f41807458dffdc7f3af5435b991c6 — ghostlyzsh 1 year, 8 months ago 5d4e9af
a few bug fixes
M server/src/main.rs => server/src/main.rs +16 -13
@@ 691,7 691,7 @@ fn on_message(
                                }
                                break;
                            }
                            for (entity, part_type, transform, _m_attach, _velocity, _, _, _) in
                            for (m_entity, part_type, transform, m_attach, _velocity, _, _, _) in
                                &attached_query
                            {
                                if *part_type == PartType::LandingThrusterSuspension {


@@ 709,8 709,10 @@ fn on_message(
                                }

                                if bound[0] < x && x < bound[1] && bound[2] < y && y < bound[3] {
                                    q_player.selected = Some(entity);
                                    break;
                                    if m_attach.associated_player.unwrap() == entity {
                                        q_player.selected = Some(m_entity);
                                        break;
                                    }
                                }
                            }
                            for (entity, part_type, transform, _, _, _) in &part_query {


@@ 1897,7 1899,6 @@ fn search_thrusters(
        Without<Player>,
    >,
) {
    let mut lose_energy = 0;
    let p_angle = p_transform.rotation.to_euler(EulerRot::ZYX).0;
    for child in attach.children.iter().flatten() {
        let (attach, part_type, mut force, transform) = attached_query.get_mut(*child).unwrap();


@@ 1914,8 1915,10 @@ fn search_thrusters(
        );

        let mut force_mult = 0.;
        let mut energy_lose_by = 0;
        if *part_type == PartType::LandingThruster {
            force_mult = part::LANDING_THRUSTER_FORCE;
            energy_lose_by = LANDING_THRUSTER_ENERGY;
        }
        if input.up && 3. * PI / 4. < relative_angle && relative_angle < 5. * PI / 4. {
            let thruster_force = ExternalForce::at_point(


@@ 1925,7 1928,7 @@ fn search_thrusters(
            );
            force.force += thruster_force.force;
            force.torque += thruster_force.torque;
            *energy -= LANDING_THRUSTER_ENERGY;
            *energy -= energy_lose_by;
        }
        if input.down
            && ((0. < relative_angle && relative_angle < PI / 4.)


@@ 1938,7 1941,7 @@ fn search_thrusters(
            );
            force.force += thruster_force.force;
            force.torque += thruster_force.torque;
            *energy -= LANDING_THRUSTER_ENERGY;
            *energy -= energy_lose_by;
        }
        if input.left {
            if 3. * PI / 4. < relative_angle


@@ 1952,7 1955,7 @@ fn search_thrusters(
                );
                force.force += thruster_force.force;
                force.torque += thruster_force.torque;
                *energy -= LANDING_THRUSTER_ENERGY;
                *energy -= energy_lose_by;
            }
            if ((0. < relative_angle && relative_angle < PI / 4.)
                || (7. * PI / 4. < relative_angle && relative_angle < 2. * PI))


@@ 1965,7 1968,7 @@ fn search_thrusters(
                );
                force.force += thruster_force.force;
                force.torque += thruster_force.torque;
                *energy -= LANDING_THRUSTER_ENERGY;
                *energy -= energy_lose_by;
            }
            if PI / 4. < relative_angle && relative_angle < 3. * PI / 4. {
                if relative_pos.y < -0.48 {


@@ 1976,7 1979,7 @@ fn search_thrusters(
                    );
                    force.force += thruster_force.force;
                    force.torque += thruster_force.torque;
                    *energy -= LANDING_THRUSTER_ENERGY;
                    *energy -= energy_lose_by;
                }
                if -0.48 < relative_pos.y && relative_pos.y < 0.48 {
                    let thruster_force = ExternalForce::at_point(


@@ 1986,7 1989,7 @@ fn search_thrusters(
                    );
                    force.force += thruster_force.force;
                    force.torque += thruster_force.torque;
                    *energy -= LANDING_THRUSTER_ENERGY;
                    *energy -= energy_lose_by;
                }
            }
            if 5. * PI / 4. < relative_angle && relative_angle < 7. * PI / 4. {


@@ 1998,7 2001,7 @@ fn search_thrusters(
                    );
                    force.force += thruster_force.force;
                    force.torque += thruster_force.torque;
                    *energy -= LANDING_THRUSTER_ENERGY;
                    *energy -= energy_lose_by;
                }
                if -0.48 < relative_pos.y && relative_pos.y < 0.48 {
                    let thruster_force = ExternalForce::at_point(


@@ 2008,13 2011,13 @@ fn search_thrusters(
                    );
                    force.force += thruster_force.force;
                    force.torque += thruster_force.torque;
                    *energy -= LANDING_THRUSTER_ENERGY;
                    *energy -= energy_lose_by;
                }
            }
        }

        if *part_type != PartType::LandingThruster {
            if *energy >= LANDING_THRUSTER_ENERGY {
            if *energy >= energy_lose_by {
                search_thrusters(input, attach.clone(), p_transform, energy, attached_query);
            }
        }

M server/src/ws.rs => server/src/ws.rs +4 -4
@@ 133,7 133,6 @@ impl StkTungsteniteServerPlugin {
                                }
                                WsEvent::Close { addr } => {
                                    if addr == this_addr {
                                        println!("send close");
                                        match l_stream.close(None) {
                                            Ok(_) => (),
                                            Err(e) => {


@@ 163,14 162,12 @@ impl StkTungsteniteServerPlugin {
                            Ok(m) => m,
                            Err(e) => {
                                error!("error reading from stream: {}", e);
                                println!("read close");
                                break;
                            }
                        };
                        if let Message::Close(_) = msg {
                            let _ = l_stream.close(None);
                            l_gtx.send(WsEvent::Close { addr: this_addr }).unwrap();
                            println!("read close");
                            break;
                        }
                        l_gtx


@@ 201,7 198,10 @@ impl StkTungsteniteServerPlugin {
                }
                WsEvent::Close { addr } => {
                    if let Some(client) = clients.get_mut(addr) {
                        client.send(event.clone()).expect("failed to forward event");
                        match client.send(event.clone()) {
                            Ok(_) => (),
                            Err(e) => error!("failed to forward event: {}", e)
                        }
                    }
                    clients.remove(addr);
                }

M starkingdoms-client/src/hub.ts => starkingdoms-client/src/hub.ts +1 -1
@@ 336,7 336,7 @@ export async function hub_connect(
        chatbox.addMessage("server-message", "[Save] Game saved successfully!");

        if (global.leaving) {
            window.location.href = "/"
          window.location.href = "/";
        }
      } else if (packet.t == PacketType.EnergyUpdate) {
        let p = <EnergyUpdatePacket>packet.c;

M starkingdoms-client/src/pages/Play.svelte => starkingdoms-client/src/pages/Play.svelte +1 -1
@@ 42,7 42,7 @@
    if (!global.saveEligible) {
      chatbox.addMessage(
        "server-message",
        "[Save] Not eligible to beam out, please get closer to a planet"
        "[Save] Not eligible to beam out, please get closer to a planet",
      );
      return;
    }

M starkingdoms-client/src/pages/ShipEditor.svelte => starkingdoms-client/src/pages/ShipEditor.svelte +3 -2
@@ 270,7 270,7 @@
      confirm_save = false;
    }, 5000);
  }
  

  function quit_btn() {
    if (confirm_quit) {
      window.location.href = "/";


@@ 394,7 394,8 @@
    variant="danger"
    style="min-width: 16em; margin-top: 5px;">
    {#if confirm_quit}
      Are you sure you want to quit without saving? (again to confirm, resets in 5s)
      Are you sure you want to quit without saving? (again to confirm, resets in
      5s)
    {:else}
      Quit without Save
    {/if}