@@ 79,7 79,7 @@ export function startRender() {
const sprite_size_scale_basis = 3 / 4;
const sprite_size_px_basis = 512; // size of single tile
const sprite_size =
- (sprite_size_px_basis * sprite_size_scale_basis)/global.scale;
+ (sprite_size_px_basis * sprite_size_scale_basis) / global.scale;
global.rendering!.starfield.sprite.height =
window.innerHeight / global.scale + sprite_size;
global.rendering!.starfield.sprite.width =
@@ 87,9 87,9 @@ export function startRender() {
console.log(global.scale);
global.rendering!.starfield.off_x =
- (player()?.transform.x! * sprite_size_scale_basis) % (global.scale);
+ (player()?.transform.x! * sprite_size_scale_basis) % global.scale;
global.rendering!.starfield.off_y =
- (player()?.transform.y! * sprite_size_scale_basis) % (global.scale);
+ (player()?.transform.y! * sprite_size_scale_basis) % global.scale;
global.rendering!.starfield.sprite.x =
Math.floor(player()?.transform.x! / sprite_size) * sprite_size -
@@ 107,7 107,7 @@ export function startRender() {
// Near starfield
const sprite_size_near =
- sprite_size_px_basis * (sprite_size_scale_basis*2);
+ sprite_size_px_basis * (sprite_size_scale_basis * 2);
global.rendering!.starfield_near.sprite.height =
window.innerHeight / global.scale + 2 * sprite_size;
global.rendering!.starfield_near.sprite.width =
@@ 115,17 115,19 @@ export function startRender() {
global.rendering!.starfield_near.off_x =
//(player()?.transform.x!/2) % (sprite_size*2*global.scale);
- (player()?.transform.x!/2) % (sprite_size_px_basis*(sprite_size_scale_basis*2));
+ (player()?.transform.x! / 2) %
+ (sprite_size_px_basis * (sprite_size_scale_basis * 2));
global.rendering!.starfield_near.off_y =
//(player()?.transform.y!/2) % (sprite_size*2*global.scale);
- (player()?.transform.y!/2) % (sprite_size_px_basis*(sprite_size_scale_basis*2));
+ (player()?.transform.y! / 2) %
+ (sprite_size_px_basis * (sprite_size_scale_basis * 2));
global.rendering!.starfield_near.sprite.x =
- Math.floor((player()?.transform.x! / 2) / sprite_size) * 2 * sprite_size -
+ Math.floor(player()?.transform.x! / 2 / sprite_size) * 2 * sprite_size -
global.rendering!.starfield_near.sprite.width / 2 +
sprite_size;
global.rendering!.starfield_near.sprite.y =
- Math.floor((player()?.transform.y! / 2) / sprite_size) * 2 * sprite_size -
+ Math.floor(player()?.transform.y! / 2 / sprite_size) * 2 * sprite_size -
global.rendering!.starfield_near.sprite.height / 2 +
sprite_size;