ship editor fix: working scrolling
1 files changed, 1 insertions(+), 1 deletions(-) M crates/unified/src/ship_editor/input.rs
M crates/unified/src/ship_editor/input.rs => crates/unified/src/ship_editor/input.rs +1 -1
@@ 25,7 25,7 @@ struct ShipEditorDrag { fn on_scroll( mut scroll_events: MessageReader<MouseWheel>, mut camera: Single<(&mut Transform, &mut Projection), With<Camera2d>>, mut camera: Single<(&mut Transform, &mut Projection), (With<Camera2d>, With<MainCamera>)>, window: Single<&Window, With<PrimaryWindow>>, ) { let Some(cursor_pos) = window.cursor_position() else { return };