@@ 24,3 24,4 @@ pub mod server;
#[cfg(all(not(target_arch = "wasm32"), feature = "native"))]
pub mod server_plugins;
pub mod shared_plugins;
+pub mod particle;
@@ 0,0 1,58 @@
+use bevy::color::{Color, ColorCurve};
+use bevy::math::cubic_splines::LinearSpline;
+use bevy::math::Vec2;
+use rand::Rng;
+use serde::{Deserialize, Serialize};
+
+#[derive(Deserialize, Serialize)]
+pub struct ParticleEffect {
+ // -- lifetime / spawning -- //
+
+ /// Particle lifetime in seconds
+ pub lifetime_seconds: RandF32,
+ /// Delay inbetween each batch of particles spawned
+ pub batch_spawn_delay_seconds: RandF32,
+ /// Number of distinct particles spawned per batch
+ pub particles_in_batch: RandF32,
+
+ // -- velocity -- //
+
+ /// Initial linear velocity added to the particle's velocity when it is spawned
+ pub initial_linear_velocity: RandVec2,
+ /// Initial angular velocity added to the particle's rotation when it is spawned
+ pub initial_angular_velocity: RandF32,
+
+ // -- scale -- //
+
+ /// Scale curve over the lifetime of the particle
+ pub scale: LinearSpline<f32>,
+
+ // -- color -- //
+
+ /// Color curve over the lifetime of the particle
+ pub color: LinearSpline<Color>,
+}
+
+pub struct RandF32 {
+ pub value: f32,
+ pub randomness: f32
+}
+impl RandF32 {
+ pub fn sample(&self, rng: &mut impl Rng) -> f32 {
+ rng.random_range(self.value-self.randomness .. self.value+self.randomness)
+ }
+}
+
+pub struct RandVec2 {
+ pub x: RandF32,
+ pub y: RandF32,
+}
+impl RandVec2 {
+ pub fn sample(&self, rng: &mut impl Rng) -> Vec2 {
+ Vec2::new(self.x.sample(rng), self.y.sample(rng))
+ }
+}
+
+pub struct PColorCurve {
+ pub color: ColorCurve<Color>,
+}<
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