~starkingdoms/starkingdoms

e1dacc56a2f556eee875e4c92b0890a531551a65 — core 5 months ago 0419a69
feat: particle effect description
2 files changed, 59 insertions(+), 0 deletions(-)

M crates/unified/src/lib.rs
A crates/unified/src/particle/mod.rs
M crates/unified/src/lib.rs => crates/unified/src/lib.rs +1 -0
@@ 24,3 24,4 @@ pub mod server;
#[cfg(all(not(target_arch = "wasm32"), feature = "native"))]
pub mod server_plugins;
pub mod shared_plugins;
pub mod particle;

A crates/unified/src/particle/mod.rs => crates/unified/src/particle/mod.rs +58 -0
@@ 0,0 1,58 @@
use bevy::color::{Color, ColorCurve};
use bevy::math::cubic_splines::LinearSpline;
use bevy::math::Vec2;
use rand::Rng;
use serde::{Deserialize, Serialize};

#[derive(Deserialize, Serialize)]
pub struct ParticleEffect {
    // -- lifetime / spawning -- //

    /// Particle lifetime in seconds
    pub lifetime_seconds: RandF32,
    /// Delay inbetween each batch of particles spawned
    pub batch_spawn_delay_seconds: RandF32,
    /// Number of distinct particles spawned per batch
    pub particles_in_batch: RandF32,

    // -- velocity -- //

    /// Initial linear velocity added to the particle's velocity when it is spawned
    pub initial_linear_velocity: RandVec2,
    /// Initial angular velocity added to the particle's rotation when it is spawned
    pub initial_angular_velocity: RandF32,

    // -- scale -- //

    /// Scale curve over the lifetime of the particle
    pub scale: LinearSpline<f32>,

    // -- color -- //

    /// Color curve over the lifetime of the particle
    pub color: LinearSpline<Color>,
}

pub struct RandF32 {
    pub value: f32,
    pub randomness: f32
}
impl RandF32 {
    pub fn sample(&self, rng: &mut impl Rng) -> f32 {
        rng.random_range(self.value-self.randomness .. self.value+self.randomness)
    }
}

pub struct RandVec2 {
    pub x: RandF32,
    pub y: RandF32,
}
impl RandVec2 {
    pub fn sample(&self, rng: &mut impl Rng) -> Vec2 {
        Vec2::new(self.x.sample(rng), self.y.sample(rng))
    }
}

pub struct PColorCurve {
    pub color: ColorCurve<Color>,
}
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