From d31dbd4dee575cbac89c38664c35a9cec72b0c11 Mon Sep 17 00:00:00 2001 From: TerraMaster85 Date: Sun, 7 Apr 2024 21:31:51 -0400 Subject: [PATCH] fmt --- starkingdoms-client/src/rendering.ts | 24 ++++++++++++++++-------- 1 file changed, 16 insertions(+), 8 deletions(-) diff --git a/starkingdoms-client/src/rendering.ts b/starkingdoms-client/src/rendering.ts index 5c705dca620a9257a27736513709a70a8b1b55e2..05fecc0ec1a7c25d0d1b69f885967631fa374e4d 100644 --- a/starkingdoms-client/src/rendering.ts +++ b/starkingdoms-client/src/rendering.ts @@ -1,6 +1,10 @@ import * as PIXI from "pixi.js"; import { global, player } from "./globals.ts"; -import { part_texture_url, planet_texture_url, indicator_texture_url } from "./textures.ts"; +import { + part_texture_url, + planet_texture_url, + indicator_texture_url, +} from "./textures.ts"; import tex_starfield from "./assets/starfield_dim.svg"; import tex_starfield_transp from "./assets/starfield_transp.svg"; @@ -182,9 +186,6 @@ export function startRender() { planet_sprite.x = planet.transform.x; planet_sprite.y = planet.transform.y; planet_sprite.rotation = planet.transform.rot; - - - } for (let [id, username] of global.players_map) { let username_text; @@ -231,11 +232,18 @@ export function startRender() { indicator_sprite.height = 32 / global.scale; // undo zoom scale effect indicator_sprite.width = 32 / global.scale; - let player_transform = global.parts_map.get(global.me.part_id)!.transform - let angle_to_planet = Math.atan2(planet.transform.y-player_transform.y, planet.transform.x-player_transform.x); + let player_transform = global.parts_map.get( + global.me.part_id, + )!.transform; + let angle_to_planet = Math.atan2( + planet.transform.y - player_transform.y, + planet.transform.x - player_transform.x, + ); let indicator_distance = height / 4 / global.scale; - indicator_sprite.x = player_transform.x + Math.cos(angle_to_planet) * indicator_distance; - indicator_sprite.y = player_transform.y + Math.sin(angle_to_planet) * indicator_distance; + indicator_sprite.x = + player_transform.x + Math.cos(angle_to_planet) * indicator_distance; + indicator_sprite.y = + player_transform.y + Math.sin(angle_to_planet) * indicator_distance; indicator_sprite.rotation = angle_to_planet; indicator_sprite.alpha = 0.5; }