@@ 1,6 1,6 @@
macro_rules! color {
($n:ident,rgb($r:expr, $g:expr, $b:expr)) => {
- #[allow(dead_code)]
+ #[allow(dead_code, reason = "sometimes it may not be used idk")]
pub const $n: ::bevy::prelude::Color =
::bevy::prelude::Color::srgb($r as f32 / 256.0, $g as f32 / 256.0, $b as f32 / 256.0);
};
@@ 38,9 38,8 @@ fn replicate_updated_particles(
Changed<Particles>,
>,
assets: Res<AssetServer>,
- mut commands: Commands,
) {
- for (_entity, mut handle, mut state, p) in q.iter_mut() {
+ for (_entity, mut handle, mut state, p) in &mut q {
*handle = ParticleEffectHandle(assets.load(&p.effect));
state.active = p.active;
}