@@ 1,6 1,8 @@
+use std::{f32::consts::PI, ops::Range};
+
use bevy::window::WindowResized;
-use crate::{ecs::{Me, StarguideCamera, StarguideOrbit, StarguideOrbitImage}, prelude::*};
+use crate::{config::planet::Planet, ecs::{Me, StarguideCamera, StarguideOrbit, StarguideOrbitImage}, prelude::*, world_config::WorldConfigResource};
use bevy::render::render_resource::Extent3d;
pub fn starguide_orbit_plugin(app: &mut App) {
@@ 12,25 14,56 @@ fn update_orbits(
orbit_image: Res<StarguideOrbitImage>,
mut images: ResMut<Assets<Image>>,
camera: Single<(&Camera, &GlobalTransform, &Projection), With<StarguideCamera>>,
- me: Single<&Transform, (With<Me>, Without<StarguideCamera>)>,
+ me: Single<(&Transform, &LinearVelocity), (With<Me>, Without<StarguideCamera>)>,
orbit: Single<&Transform, (With<StarguideOrbit>, Without<Me>, Without<StarguideCamera>)>,
+ world_config: Res<WorldConfigResource>,
+ planets: Query<(&Mass, &Planet, &Transform)>,
) {
let Some(image) = images.get_mut(&orbit_image.0) else {
error!("Orbit prediction image not found");
return
};
+ let Some(world_config) = &world_config.config else {
+ return;
+ };
let Projection::Orthographic(ref projection) = camera.2.clone() else { return };
image.clear(&(Color::BLACK.to_srgba().to_u8_array()));
- let player_pos = me.translation - orbit.translation;
- let player_pos = Vec3::new(player_pos.x, -player_pos.y, player_pos.z);
- let player_pos = (player_pos / projection.scale).truncate();
- let player_pos = player_pos + image.size_f32()/2.0;
- let player_pos = player_pos.as_uvec2();
+ let mut p_mass = 1.0;
+ let mut p_transform = Transform::default();
+ for (mass, planet, transform) in planets {
+ if planet.name == "Earth" {
+ p_mass = mass.0;
+ p_transform = *transform;
+ }
+ }
+
+ // orbit magic
+ let rel_pos = me.0.translation - p_transform.translation;
+ let u = world_config.world.gravity*p_mass;
+ let h = rel_pos.x*me.1.y - rel_pos.y*me.1.x;
+ let r = rel_pos.length();
+ let a = (u*r) / (2.0*u - r*(me.1.x*me.1.x + me.1.y*me.1.y));
+ let e_x = rel_pos.x/r - (h*me.1.y)/u;
+ let e_y = rel_pos.y/r + (h*me.1.x)/u;
+ let f_x = -2.0*a*e_x;
+ let f_y = -2.0*a*e_y;
+
+ // 200 steps in the revolution
+ for i in 0..400 {
+ let theta = (i as f32) / 200.0 * 2.0*PI;
+ let r = (1.0/2.0) * ((f_x*f_x + f_y*f_y - 4.0*a*a) / (-2.0*a - f_x*theta.cos() - f_y*theta.sin()));
+
+ // convert r to image coords
+ let pos = Vec2::new(r*theta.cos(), r*theta.sin());
+ let pos = pos + p_transform.translation.truncate() - orbit.translation.truncate();
+ let pos = Vec2::new(pos.x, -pos.y);
+ let pos = pos / projection.scale;
+ let pos = pos + image.size_f32()/2.0;
+ let pos = pos.as_uvec2();
- for i in (player_pos.x)..(player_pos.x+100) {
- if !(i >= image.size().x || player_pos.y >= image.size().y) {
- image.set_color_at(i, player_pos.y, Color::linear_rgb(1.0, 0.0, 0.0)).unwrap();
+ if !(pos.x >= image.size().x || pos.y >= image.size().y) {
+ image.set_color_at(pos.x, pos.y, Color::linear_rgb(1.0, 0.0, 0.0)).unwrap();
}
}
}