~starkingdoms/starkingdoms

5a8fa7d0401267aa262715f2778c874787c1156f — core 2 years ago 795c478
tweak hearty mass - adjust planet scaling
3 files changed, 2 insertions(+), 20 deletions(-)

M client/src/index.ts
M server/src/handler.rs
M server/src/planet.rs
M client/src/index.ts => client/src/index.ts +0 -18
@@ 207,24 207,6 @@ if (!(query.has("server") || query.has("username") || query.has("textures"))) {

client_main(query.get("server")!, query.get("username")!, query.get("textures")!).then(() => {});

/*

let app = new PIXI.Application({width: window.innerWidth, height: window.innerHeight, resizeTo: window });

// @ts-ignore
document.body.appendChild(app.view);

let sprite = PIXI.Sprite.from("./hearty.png");
app.stage.addChild(sprite);

let elapsed = 0.0;
app.ticker.add((delta) => {
    elapsed += delta;
    sprite.x = 100.0 + Math.cos(elapsed/50.0) * 100.0;
});

 */

function planet_type_to_tex_id(ty: PlanetType): string {
    if (ty == PlanetType.Earth) {
        return "earth.png"

M server/src/handler.rs => server/src/handler.rs +1 -1
@@ 139,7 139,7 @@ pub async fn handle_client(mgr: ClientManager, data: Arc<RwLock<PhysicsData>>, r
                                    .translation(vector![0.0, 2100.0/SCALE])
                                    .build();
                                let player_collider: Collider = ColliderBuilder::cuboid(25.0 / SCALE, 25.0 / SCALE)
                                    .mass_properties(MassProperties::new(point![0.0, 0.0], 75.0, 61250.0))
                                    .mass_properties(MassProperties::new(point![0.0, 0.0], 250.0, 61250.0))
                                    //.mass(75.0)
                                    .build();
                                let player_handle = rigid_body_set.insert(player_body);

M server/src/planet.rs => server/src/planet.rs +1 -1
@@ 36,7 36,7 @@ impl Planets {
        let collider = ColliderBuilder::ball(radius / SCALE)
            .build();
        let body = RigidBodyBuilder::fixed()
            .translation(vector![position.0, position.1])
            .translation(vector![position.0 / SCALE, position.1 / SCALE])
            .additional_mass(0.0);
        let body_handle = rigid_body_set.insert(body);