M client/src/index.ts => client/src/index.ts +0 -18
@@ 207,24 207,6 @@ if (!(query.has("server") || query.has("username") || query.has("textures"))) {
client_main(query.get("server")!, query.get("username")!, query.get("textures")!).then(() => {});
-/*
-
-let app = new PIXI.Application({width: window.innerWidth, height: window.innerHeight, resizeTo: window });
-
-// @ts-ignore
-document.body.appendChild(app.view);
-
-let sprite = PIXI.Sprite.from("./hearty.png");
-app.stage.addChild(sprite);
-
-let elapsed = 0.0;
-app.ticker.add((delta) => {
- elapsed += delta;
- sprite.x = 100.0 + Math.cos(elapsed/50.0) * 100.0;
-});
-
- */
-
function planet_type_to_tex_id(ty: PlanetType): string {
if (ty == PlanetType.Earth) {
return "earth.png"
M server/src/handler.rs => server/src/handler.rs +1 -1
@@ 139,7 139,7 @@ pub async fn handle_client(mgr: ClientManager, data: Arc<RwLock<PhysicsData>>, r
.translation(vector![0.0, 2100.0/SCALE])
.build();
let player_collider: Collider = ColliderBuilder::cuboid(25.0 / SCALE, 25.0 / SCALE)
- .mass_properties(MassProperties::new(point![0.0, 0.0], 75.0, 61250.0))
+ .mass_properties(MassProperties::new(point![0.0, 0.0], 250.0, 61250.0))
//.mass(75.0)
.build();
let player_handle = rigid_body_set.insert(player_body);
M server/src/planet.rs => server/src/planet.rs +1 -1
@@ 36,7 36,7 @@ impl Planets {
let collider = ColliderBuilder::ball(radius / SCALE)
.build();
let body = RigidBodyBuilder::fixed()
- .translation(vector![position.0, position.1])
+ .translation(vector![position.0 / SCALE, position.1 / SCALE])
.additional_mass(0.0);
let body_handle = rigid_body_set.insert(body);