@@ 33,8 33,8 @@ export function startRender() {
starfield: {
sprite: new PIXI.TilingSprite(
PIXI.Texture.from(tex_starfield),
- window.innerWidth,
window.innerHeight,
+ window.innerWidth,
//1024,
//1024,
),
@@ 45,8 45,8 @@ export function startRender() {
};
global.rendering!.app.stage.addChild(global.rendering!.starfield.sprite);
- /*global.rendering!.starfield.sprite.height = 512;
- global.rendering!.starfield.sprite.width = 512;*/
+ global.rendering!.starfield.sprite.height = window.innerHeight + 768;
+ global.rendering!.starfield.sprite.width = window.innerWidth + 768;
app.ticker.add(() => {
global.rendering!.app.stage.x =
@@ 54,14 54,25 @@ export function startRender() {
global.rendering!.app.stage.y =
-player()?.transform.y! + window.innerHeight / 2;
- global.rendering!.starfield.sprite.x = Math.floor(global.parts_map.get(global.me?.part_id).transform.x / 512) * 512 - (global.rendering!.starfield.sprite.width / 2);
- global.rendering!.starfield.sprite.y = Math.floor(global.parts_map.get(global.me?.part_id).transform.y / 512) * 512 - (global.rendering!.starfield.sprite.height / 2);
- global.rendering!.starfield.sprite.height = window.innerWidth;
- global.rendering!.starfield.sprite.width = window.innerHeight;
-
// Starfield
- //global.rendering!.starfield.sprite.tilePosition.x = global.rendering!.starfield.off_x % 512;
- //global.rendering!.starfield.sprite.tilePosition.y = global.rendering!.starfield.off_y % 512;
+ global.rendering!.starfield.off_x =
+ ((global.parts_map.get(global.me?.part_id).transform.x * 3) / 4) % 768;
+ global.rendering!.starfield.off_y =
+ ((global.parts_map.get(global.me?.part_id).transform.y * 3) / 4) % 768;
+ global.rendering!.starfield.sprite.x =
+ Math.floor(global.parts_map.get(global.me?.part_id).transform.x / 768) *
+ 768 -
+ global.rendering!.starfield.sprite.width / 2 +
+ 384;
+ global.rendering!.starfield.sprite.y =
+ Math.floor(global.parts_map.get(global.me?.part_id).transform.y / 768) *
+ 768 -
+ global.rendering!.starfield.sprite.height / 2 +
+ 384;
+ global.rendering!.starfield.sprite.tilePosition.x =
+ global.rendering!.starfield.off_x;
+ global.rendering!.starfield.sprite.tilePosition.y =
+ global.rendering!.starfield.off_y;
for (let [id, part] of global.parts_map) {
let part_sprite;