@@ 211,9 211,6 @@ fn solve_thrust(
1.0 // if it's positive, force to +1
};
- // TODO(core): remove overly verbose debug logging
- trace!("thruster: {:?} {}({})", thruster_vector, thruster_torque, renormalized_thruster_torque);
-
// Then, push all this data for the next section to deal with.
all_thrusters.push((thruster_id,
thruster_vector.extend(0.0),
@@ 242,9 239,6 @@ fn solve_thrust(
"Coefficients" are i_0 ... i_n, and can be precomputed, and x_0 ... x_n is the "decision variables"
*/
- // TODO(core): Remove overly verbose debug logging
- trace!("found {} thrusters, computing coefficients", all_thrusters.len());
-
if all_thrusters.len() == 0 {
trace!("there are no thrusters; zeroing thrust solution");
trace!("solved thrust in {}ms", start.elapsed().as_millis());
@@ 253,15 247,8 @@ fn solve_thrust(
return;
}
- // TODO(core): Remove overly verbose debug logging
- for thruster in &all_thrusters {
- trace!("thruster on ship: {:?}", thruster);
- }
-
let coefficients = all_thrusters.iter()
.map(|u| {
- // TODO(core): Remove overly verbose debug logging
- trace!("{} dot {}, {} dot {}", target_unit_vector, u.1.normalize(), target_torque_vector, u.2.normalize());
// Computes both system coefficients, for simplicity
(
target_unit_vector.dot(u.1.normalize()), // Thrust coefficient
@@ 269,9 256,6 @@ fn solve_thrust(
)
})
.map(|u| {
- // TODO(core): Remove overly verbose debug logging
- trace!("=> {}, {}", u.0, u.1);
-
// improve reliability:
// if thrust coefficient is <0.1, zap it entirely (this thruster is not helping)
// This is done elsewhere for torque, so pass it (u.1) through unchanged
@@ 380,9 364,6 @@ fn solve_thrust(
};
for thruster in all_thrusters.iter().enumerate() {
- // TODO(core): Remove overly verbose debug logging
- trace!("thrust solution: thruster #{} ({:?}): {} @ coeff {}", thruster.0, thruster.1.0, thrust_solution.value(variables[thruster.0].0.1), coefficients[thruster.0].0);
- trace!("torque solution: thruster #{} ({:?}): {} @ coeff {}", thruster.0, thruster.1.0, torque_solution.value(variables[thruster.0].1.1), coefficients[thruster.0].1);
// TODO(core): make this more easily adjustable
// Currently, we only turn on a thruster if it's variable value (think weight in a weighted sum)