@@ 23,8 23,8 @@ use bevy::math::{vec2, vec3};
use bevy::{ecs::event::ManualEventReader, prelude::*};
use bevy_rapier2d::prelude::*;
use bevy_twite::{twite::frame::MessageType, ServerEvent, TwiteServerConfig, TwiteServerPlugin};
-use component::*;
use component::Input;
+use component::*;
use packet::*;
use rand::Rng;
@@ 1274,8 1274,17 @@ fn on_position_change(
}
fn player_input_update(
- mut player_and_body_query: Query<(Entity, &mut Player, &Attach, &mut ExternalForce, &Transform)>,
- mut attached_query: Query<(&Attach, &PartType, &mut ExternalForce, &Transform), Without<Player>>
+ mut player_and_body_query: Query<(
+ Entity,
+ &mut Player,
+ &Attach,
+ &mut ExternalForce,
+ &Transform,
+ )>,
+ mut attached_query: Query<
+ (&Attach, &PartType, &mut ExternalForce, &Transform),
+ Without<Player>,
+ >,
) {
for (_, player, attach, mut forces, transform) in &mut player_and_body_query {
//forces.torque = 0.0;
@@ 1345,14 1354,22 @@ fn player_input_update(
forces.torque += thruster_force.torque;
}
}
- search_thrusters(player.input, attach.clone(), *transform, &mut attached_query);
+ search_thrusters(
+ player.input,
+ attach.clone(),
+ *transform,
+ &mut attached_query,
+ );
}
}
fn search_thrusters(
input: Input,
attach: Attach,
p_transform: Transform,
- attached_query: &mut Query<(&Attach, &PartType, &mut ExternalForce, &Transform), Without<Player>>
+ attached_query: &mut Query<
+ (&Attach, &PartType, &mut ExternalForce, &Transform),
+ Without<Player>,
+ >,
) {
let p_angle = p_transform.rotation.to_euler(EulerRot::ZYX).0;
for child in attach.children {
@@ 1362,8 1379,12 @@ fn search_thrusters(
let relative_angle = (p_angle - angle).abs();
let relative_pos = transform.translation - p_transform.translation;
let relative_pos = Vec2::new(
- relative_pos.x.mul_add((-p_angle).cos(), -relative_pos.y * (-p_angle).sin()),
- relative_pos.x.mul_add((-p_angle).sin(), relative_pos.y * (-p_angle).cos()),
+ relative_pos
+ .x
+ .mul_add((-p_angle).cos(), -relative_pos.y * (-p_angle).sin()),
+ relative_pos
+ .x
+ .mul_add((-p_angle).sin(), relative_pos.y * (-p_angle).cos()),
);
let mut force_mult = 0.;
@@ 1371,10 1392,12 @@ fn search_thrusters(
force_mult = LANDING_THRUSTER_FORCE;
}
if input.up {
- if 3.*PI/4. < relative_angle && relative_angle < 5.*PI/4. {
+ if 3. * PI / 4. < relative_angle && relative_angle < 5. * PI / 4. {
let thruster_force = ExternalForce::at_point(
- Vec2::new(-force_mult / SCALE * angle.sin(),
- force_mult / SCALE * angle.cos()),
+ Vec2::new(
+ -force_mult / SCALE * angle.sin(),
+ force_mult / SCALE * angle.cos(),
+ ),
transform.translation.xy(),
transform.translation.xy(),
);
@@ 1383,10 1406,14 @@ fn search_thrusters(
}
}
if input.down {
- if (0. < relative_angle && relative_angle < PI/4.)||(7.*PI/4. < relative_angle && relative_angle < 2.*PI) {
+ if (0. < relative_angle && relative_angle < PI / 4.)
+ || (7. * PI / 4. < relative_angle && relative_angle < 2. * PI)
+ {
let thruster_force = ExternalForce::at_point(
- Vec2::new(-force_mult / SCALE * angle.sin(),
- force_mult / SCALE * angle.cos()),
+ Vec2::new(
+ -force_mult / SCALE * angle.sin(),
+ force_mult / SCALE * angle.cos(),
+ ),
transform.translation.xy(),
transform.translation.xy(),
);
@@ 1395,11 1422,13 @@ fn search_thrusters(
}
}
if input.left {
- if 3.*PI/4. < relative_angle && relative_angle < 5.*PI/4. {
+ if 3. * PI / 4. < relative_angle && relative_angle < 5. * PI / 4. {
if relative_pos.x > 24. / SCALE {
let thruster_force = ExternalForce::at_point(
- Vec2::new(-force_mult / SCALE * angle.sin(),
- force_mult / SCALE * angle.cos()),
+ Vec2::new(
+ -force_mult / SCALE * angle.sin(),
+ force_mult / SCALE * angle.cos(),
+ ),
transform.translation.xy(),
transform.translation.xy(),
);
@@ 1407,11 1436,15 @@ fn search_thrusters(
force.torque += thruster_force.torque;
}
}
- if (0. < relative_angle && relative_angle < PI/4.)||(7.*PI/4. < relative_angle && relative_angle < 2.*PI) {
+ if (0. < relative_angle && relative_angle < PI / 4.)
+ || (7. * PI / 4. < relative_angle && relative_angle < 2. * PI)
+ {
if relative_pos.x < -24. / SCALE {
let thruster_force = ExternalForce::at_point(
- Vec2::new(-force_mult / SCALE * angle.sin(),
- force_mult / SCALE * angle.cos()),
+ Vec2::new(
+ -force_mult / SCALE * angle.sin(),
+ force_mult / SCALE * angle.cos(),
+ ),
transform.translation.xy(),
transform.translation.xy(),
);
@@ 1419,11 1452,13 @@ fn search_thrusters(
force.torque += thruster_force.torque;
}
}
- if PI/4. < relative_angle && relative_angle < 3.*PI/4. {
+ if PI / 4. < relative_angle && relative_angle < 3. * PI / 4. {
if relative_pos.y < -24. / SCALE {
let thruster_force = ExternalForce::at_point(
- Vec2::new(-force_mult / SCALE * angle.sin(),
- force_mult / SCALE * angle.cos()),
+ Vec2::new(
+ -force_mult / SCALE * angle.sin(),
+ force_mult / SCALE * angle.cos(),
+ ),
transform.translation.xy(),
transform.translation.xy(),
);
@@ 1432,8 1467,10 @@ fn search_thrusters(
}
if -24. / SCALE < relative_pos.y && relative_pos.y < 24. / SCALE {
let thruster_force = ExternalForce::at_point(
- Vec2::new(-force_mult / SCALE * angle.sin(),
- force_mult / SCALE * angle.cos()),
+ Vec2::new(
+ -force_mult / SCALE * angle.sin(),
+ force_mult / SCALE * angle.cos(),
+ ),
transform.translation.xy(),
transform.translation.xy(),
);
@@ 1441,11 1478,13 @@ fn search_thrusters(
force.torque += thruster_force.torque;
}
}
- if 5.*PI/4. < relative_angle && relative_angle < 7.*PI/4. {
+ if 5. * PI / 4. < relative_angle && relative_angle < 7. * PI / 4. {
if relative_pos.y > 24. / SCALE {
let thruster_force = ExternalForce::at_point(
- Vec2::new(-force_mult / SCALE * angle.sin(),
- force_mult / SCALE * angle.cos()),
+ Vec2::new(
+ -force_mult / SCALE * angle.sin(),
+ force_mult / SCALE * angle.cos(),
+ ),
transform.translation.xy(),
transform.translation.xy(),
);
@@ 1454,8 1493,10 @@ fn search_thrusters(
}
if -24. / SCALE < relative_pos.y && relative_pos.y < 24. / SCALE {
let thruster_force = ExternalForce::at_point(
- Vec2::new(-force_mult / SCALE * angle.sin(),
- force_mult / SCALE * angle.cos()),
+ Vec2::new(
+ -force_mult / SCALE * angle.sin(),
+ force_mult / SCALE * angle.cos(),
+ ),
transform.translation.xy(),
transform.translation.xy(),
);
@@ 1473,7 1514,15 @@ fn search_thrusters(
}
fn gravity_update(
- mut part_query: Query<(&Transform, &ReadMassProperties, &mut ExternalForce, &mut ExternalImpulse), With<PartType>>,
+ mut part_query: Query<
+ (
+ &Transform,
+ &ReadMassProperties,
+ &mut ExternalForce,
+ &mut ExternalImpulse,
+ ),
+ With<PartType>,
+ >,
planet_query: Query<(&Transform, &ReadMassProperties), With<PlanetType>>,
) {
for (part_transform, part_mp, mut forces, mut impulses) in &mut part_query {