M starkingdoms-client/src/hub.ts => starkingdoms-client/src/hub.ts +18 -6
@@ 149,10 149,16 @@ export async function hub_connect(
document.onmousedown = (e) => {
if (global.me !== null) {
let me_transform = global.parts_map.get(global.me?.part_id)!.transform;
- let x = e.clientX / global.scale - window.innerWidth / 2 / global.scale + me_transform.x;
- let y = e.clientY / global.scale - window.innerHeight / 2 / global.scale + me_transform.y;
-
- console.log(x,y);
+ let x =
+ e.clientX / global.scale -
+ window.innerWidth / 2 / global.scale +
+ me_transform.x;
+ let y =
+ e.clientY / global.scale -
+ window.innerHeight / 2 / global.scale +
+ me_transform.y;
+
+ console.log(x, y);
let button: ButtonType;
if (e.button == 0) {
@@ 177,8 183,14 @@ export async function hub_connect(
document.onmouseup = (e) => {
if (global.me !== null) {
let me_transform = global.parts_map.get(global.me?.part_id)!.transform;
- let x = e.clientX / global.scale - window.innerWidth / 2 / global.scale + me_transform.x;
- let y = e.clientY / global.scale - window.innerHeight / 2 / global.scale + me_transform.y;
+ let x =
+ e.clientX / global.scale -
+ window.innerWidth / 2 / global.scale +
+ me_transform.x;
+ let y =
+ e.clientY / global.scale -
+ window.innerHeight / 2 / global.scale +
+ me_transform.y;
let button: ButtonType;
if (e.button == 0) {
M starkingdoms-client/src/rendering.ts => starkingdoms-client/src/rendering.ts +17 -10
@@ 76,11 76,14 @@ export function startRender() {
// TODO: refactor, make parallax configurable
// Main starfield
- const sprite_size_scale_basis = 3/4;
+ const sprite_size_scale_basis = 3 / 4;
const sprite_size_px_basis = 512;
- const sprite_size = sprite_size_px_basis * sprite_size_scale_basis / global.scale;
- global.rendering!.starfield.sprite.height = window.innerHeight / global.scale + sprite_size;
- global.rendering!.starfield.sprite.width = window.innerWidth / global.scale + sprite_size;
+ const sprite_size =
+ (sprite_size_px_basis * sprite_size_scale_basis) / global.scale;
+ global.rendering!.starfield.sprite.height =
+ window.innerHeight / global.scale + sprite_size;
+ global.rendering!.starfield.sprite.width =
+ window.innerWidth / global.scale + sprite_size;
global.rendering!.starfield.off_x =
(player()?.transform.x! * sprite_size_scale_basis) % sprite_size;
@@ 102,18 105,22 @@ export function startRender() {
global.rendering!.starfield.off_y;
// Near starfield
- global.rendering!.starfield_near.sprite.height = window.innerHeight + 2*sprite_size;
- global.rendering!.starfield_near.sprite.width = window.innerWidth + 2*sprite_size;
+ global.rendering!.starfield_near.sprite.height =
+ window.innerHeight + 2 * sprite_size;
+ global.rendering!.starfield_near.sprite.width =
+ window.innerWidth + 2 * sprite_size;
- global.rendering!.starfield_near.off_x = (player()?.transform.x! / 2) % (2*sprite_size);
- global.rendering!.starfield_near.off_y = (player()?.transform.y! / 2) % (2*sprite_size);
+ global.rendering!.starfield_near.off_x =
+ (player()?.transform.x! / 2) % (2 * sprite_size);
+ global.rendering!.starfield_near.off_y =
+ (player()?.transform.y! / 2) % (2 * sprite_size);
global.rendering!.starfield_near.sprite.x =
- Math.floor(player()?.transform.x! / 2*sprite_size) * 2*sprite_size -
+ Math.floor((player()?.transform.x! / 2) * sprite_size) * 2 * sprite_size -
global.rendering!.starfield_near.sprite.width / 2 +
sprite_size;
global.rendering!.starfield_near.sprite.y =
- Math.floor(player()?.transform.y! / 2*sprite_size) * 2*sprite_size -
+ Math.floor((player()?.transform.y! / 2) * sprite_size) * 2 * sprite_size -
global.rendering!.starfield_near.sprite.height / 2 +
sprite_size;