// StarKingdoms.IO, a browser game about drifting through space
// Copyright (C) 2023 ghostly_zsh, TerraMaster85, core
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
use std::net::SocketAddr;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Component, Clone, Copy, Serialize, Deserialize, Debug)]
pub enum PlanetType {
Earth,
Moon,
Mars,
}
#[derive(Component, Clone, Copy, PartialEq, Serialize, Deserialize, Debug)]
pub enum PartType {
Hearty,
Cargo,
Hub,
LandingThruster,
LandingThrusterSuspension,
}
#[derive(Component, Clone, Debug)]
pub struct Attach {
pub associated_player: Option,
pub parent: Option,
pub children: [Option; 4],
}
#[derive(Component, Clone, Copy, PartialEq, Debug)]
pub struct CanAttach(pub u8); // each bit means a slot able to attach to
#[derive(Component, Clone, Copy, Serialize, Deserialize, Debug, Default)]
pub struct Input {
pub up: bool,
pub down: bool,
pub left: bool,
pub right: bool,
}
#[derive(Component, Clone, Debug)]
pub struct Player {
pub addr: SocketAddr,
pub username: String,
pub input: Input,
pub selected: Option,
}
#[derive(Bundle)]
pub struct PlanetBundle {
pub planet_type: PlanetType,
pub transform: TransformBundle,
}
#[derive(Bundle)]
pub struct PartBundle {
pub transform: TransformBundle,
pub part_type: PartType,
}
#[derive(Bundle)]
pub struct PlayerBundle {
pub part: PartBundle,
pub player: Player,
pub attach: Attach,
}
#[derive(Resource)]
pub struct ModuleTimer(pub Timer);
impl ModuleTimer {
pub fn new() -> Self {
Self(Timer::from_seconds(3.0, TimerMode::Repeating))
}
}
impl Default for ModuleTimer {
fn default() -> Self {
Self::new()
}
}