mod earth_parts; mod gravity; mod part; pub mod planets; pub mod player; mod system_sets; mod world_config; use crate::server::earth_parts::spawn_parts_plugin; use crate::server::gravity::newtonian_gravity_plugin; use crate::server::part::part_management_plugin; use crate::server::planets::planets_plugin; use crate::server::player::player_management_plugin; use crate::server::system_sets::{PlayerInputSet, WorldUpdateSet}; use crate::server::world_config::world_config_plugin; use aeronet::io::Session; use aeronet::io::connection::{DisconnectReason, Disconnected, LocalAddr}; use aeronet::io::server::Server; use aeronet_replicon::server::AeronetRepliconServer; use aeronet_websocket::server::WebSocketServer; use crate::prelude::*; use bevy_replicon::prelude::Replicated; use std::net::SocketAddr; pub struct ServerPlugin { pub bind: SocketAddr, pub max_clients: usize, } impl Plugin for ServerPlugin { fn build(&self, app: &mut App) { let config = self.websocket_config(); app.add_systems(Startup, move |mut commands: Commands| { let server = commands .spawn(Name::new("ws-server-stk")) .insert(AeronetRepliconServer) .insert(Transform::from_xyz(0.0, 0.0, 0.0)) .queue(WebSocketServer::open(config.clone())) .id(); info!(entity_id=?server, "opening websocket server"); }) .add_observer(on_opened) .add_observer(on_connected) .add_observer(on_disconnected) .add_plugins(planets_plugin) .add_plugins(world_config_plugin) .add_plugins(newtonian_gravity_plugin) .add_plugins(player_management_plugin) .add_plugins(spawn_parts_plugin) .add_plugins(part_management_plugin) .configure_sets(Update, WorldUpdateSet.before(PlayerInputSet)); //.configure_sets(Update, PlayerInputSet.before(PhysicsSet::SyncBackend)); } } impl ServerPlugin { fn websocket_config(&self) -> aeronet_websocket::server::ServerConfig { aeronet_websocket::server::ServerConfig::builder() .with_bind_address(self.bind) .with_no_encryption() } } #[derive(Component)] pub struct ConnectedGameEntity { pub network_entity: Entity, } #[derive(Component)] pub struct ConnectedNetworkEntity { pub game_entity: Entity, } fn on_opened(trigger: On, servers: Query<&LocalAddr>) { let server = trigger.event_target(); let local_addr = servers.get(server).unwrap(); info!(server_entity=?server, "websocket server opened on {:?}", *local_addr); } fn on_connected( trigger: On, clients: Query<&ChildOf>, mut commands: Commands, ) { let client = trigger.event_target(); let Ok(&ChildOf(server)) = clients.get(client) else { return; }; info!(?client, ?server, "client connected"); // spawn the player let player = commands .spawn(ConnectedGameEntity { network_entity: client, }) .id(); commands.entity(client).insert(( Replicated, ConnectedNetworkEntity { game_entity: player, }, )); } fn on_disconnected( trigger: On, clients: Query<&ChildOf>, player_entity: Query<&ConnectedNetworkEntity>, mut commands: Commands, ) { let client = trigger.event_target(); let Ok(&ChildOf(server)) = clients.get(client) else { return; }; match &trigger.reason { DisconnectReason::ByUser(reason) => { info!(?client, ?server, ?reason, "client disconnected by user"); } DisconnectReason::ByPeer(reason) => { info!(?client, ?server, ?reason, "client disconnected by peer"); } DisconnectReason::ByError(err) => { warn!(?client, ?server, "client disconnected with error: {err:?}"); } } let Ok(other_entity) = player_entity.get(client) else { return; }; let Ok(mut commands) = commands.get_entity(other_entity.game_entity) else { return; }; commands.despawn(); }