use crate::prelude::*; use bevy_replicon::prelude::*; use avian2d::prelude::*; pub fn register_physics_components_for_replication(app: &mut App) { app // Colliders .replicate::() .replicate::() /*.replicate::() .replicate::() .replicate::()*/ // Dynamics - Rigidbodies //.replicate::() .replicate::() /*.replicate::() .replicate::() .replicate::() .replicate::()*/ .replicate::() /* .replicate::() .replicate::() .replicate::() .replicate::() .replicate::() */ .replicate::() // Dynamics - Rigidbodies - Forces //.replicate::() .replicate::() //.replicate::() .replicate::() //.replicate::() //.replicate::() // Dynamics - Rigidbodies - Mass properties //.replicate::() //.replicate::() //.replicate::() //.replicate::() //.replicate::() //.replicate::() //.replicate::() .replicate::() /* .replicate::() .replicate::() .replicate::() */ // Dynamics - Rigidbodies - Sleeping /* .replicate::() .replicate::() .replicate::() .replicate::() */ // Interpolation - TODO // Physics transform .replicate::() .replicate::() // Spatial query //.replicate::() // Joints //.replicate::() .replicate::() //.replicate::() //.replicate::() .replicate::() //.replicate::() //.replicate::() //.replicate::() ; }