use crate::shared::config::planet::{Planet, SpecialSpriteProperties}; use crate::prelude::*; use crate::shared::ecs::{MAIN_STAR_LAYERS}; pub fn incoming_planets_plugin(app: &mut App) { app.add_systems(Update, (handle_incoming_planets, handle_updated_planets)); } fn build_planet_sprite(planet: &Planet, asset_server: &AssetServer) -> Sprite { let mut sprite = Sprite::from_image(asset_server.load(&planet.sprite)); sprite.custom_size = Some(Vec2::splat(planet.radius as f32 * 2.0)); if let Some(SpecialSpriteProperties::ForceColor(c)) = planet.special_sprite_properties { sprite.color = c; } sprite } fn handle_incoming_planets( mut commands: Commands, new_planets: Query<(Entity, &Planet), Added>, asset_server: Res, ) { for (new_entity, new_planet) in new_planets.iter() { commands.entity(new_entity) .insert(MAIN_STAR_LAYERS.clone()) .insert(build_planet_sprite(new_planet, &asset_server)); trace!(?new_planet, "prepared new planet"); } } fn handle_updated_planets( mut commands: Commands, updated_planets: Query<(Entity, &Planet), Changed>, asset_server: Res, ) { for (updated_entity, updated_planet) in updated_planets.iter() { commands.entity(updated_entity) .remove::() .insert(build_planet_sprite(updated_planet, &asset_server)); trace!(?updated_planet, "updated planet"); } }