use crate::ecs::Part; use bevy::prelude::*; use bevy_rapier2d::dynamics::MassProperties; use bevy_rapier2d::prelude::{AdditionalMassProperties, ReadMassProperties, RigidBody}; pub fn incoming_parts_plugin(app: &mut App) { app.add_systems(Update, (handle_incoming_parts, handle_updated_parts)); } fn handle_incoming_parts( mut commands: Commands, new_parts: Query<(Entity, &Part), Added>, asset_server: Res, ) { for (new_entity, new_part) in new_parts.iter() { let mut sprite = Sprite::from_image(asset_server.load(&new_part.sprite)); sprite.custom_size = Some(Vec2::new(new_part.width, new_part.height)); commands .entity(new_entity) .insert(sprite) .insert(AdditionalMassProperties::MassProperties(MassProperties { local_center_of_mass: Vec2::ZERO, mass: new_part.mass, principal_inertia: 7.5, })) .insert(ReadMassProperties::default()) .insert(RigidBody::Dynamic); info!(?new_part, ?new_entity, "prepared new part"); } } fn handle_updated_parts( mut commands: Commands, updated_parts: Query<(Entity, &Part), Changed>, asset_server: Res, ) { for (updated_entity, updated_part) in updated_parts.iter() { let mut sprite = Sprite::from_image(asset_server.load(&updated_part.sprite)); sprite.custom_size = Some(Vec2::new(updated_part.width, updated_part.height)); commands .entity(updated_entity) .remove::() .remove::() .insert(sprite) .insert(AdditionalMassProperties::MassProperties(MassProperties { local_center_of_mass: Vec2::ZERO, mass: updated_part.mass, principal_inertia: 7.5, })); info!(?updated_part, ?updated_entity, "updated part"); } }