use crate::entity::EntityHandler; use crate::module::Module; use crate::orbit::constants::{ GAME_ORBITS_ENABLED, MOON_APOAPSIS, MOON_ORBIT_TIME, MOON_PERIAPSIS, }; use crate::orbit::orbit::{calculate_point_on_orbit, calculate_world_position_of_orbit}; use crate::{ entity::{get_entity_id, Entity}, manager::{ClientHandlerMessage, ClientManager, PhysicsData}, planet::{Planet, Planets}, SCALE, }; use async_std::sync::RwLock; use async_std::task::sleep; use log::{info, warn}; use nalgebra::{point, vector}; use rand::Rng; use rapier2d_f64::prelude::{ ColliderBuilder, MassProperties, PhysicsPipeline, RigidBodyBuilder, RigidBodyHandle, }; use starkingdoms_protocol::{module::ModuleType, planet::PlanetType, player::Player}; use std::{f64::consts::PI, sync::Arc, time::Duration}; pub const LATERAL_FORCE: f64 = 0.0002; pub const MODULE_SPAWN: f64 = 3.0; pub const MODULE_MAX: u32 = 10; pub async fn timer_main( mgr: ClientManager, physics_data_orig: Arc>, entities: Arc>, ) { let mut pipeline = PhysicsPipeline::new(); let mut time = 0.0; let mut module_timer = 0.0; let _planet_ids; { let mut data_handle = physics_data_orig.write().await; let mut rigid_body_set = data_handle.rigid_body_set.clone(); let mut collider_set = data_handle.collider_set.clone(); _planet_ids = Planets::create_planets( &mut rigid_body_set, &mut collider_set, &mut entities.write().await.entities, ) .await; data_handle.rigid_body_set = rigid_body_set; data_handle.collider_set = collider_set; } loop { sleep(Duration::from_millis(5)).await; time += 5.0 / 1000.0; // 5ms, time is in seconds module_timer += 5.0 / 1000.0; let mut physics_data = physics_data_orig.write().await; // update orbits (but dont, actually, yet) // DO NOT SIMPLIFY EXPRESSION // IT MAY ALWAYS BE TRUE // THATS FINE if GAME_ORBITS_ENABLED { let planets = entities.write().await; // update earth (nothing changes, yet) let earth = planets.get_planet(PlanetType::Earth).unwrap(); let new_earth_position = vector![earth.position.0, earth.position.1]; // update moon let moon: &mut Planet = &mut planets.get_planet(PlanetType::Moon).unwrap(); let new_moon_position = calculate_world_position_of_orbit( calculate_point_on_orbit(MOON_PERIAPSIS, MOON_APOAPSIS, time / MOON_ORBIT_TIME), new_earth_position, ); let moon_body = physics_data .rigid_body_set .get_mut(moon.body_handle) .unwrap(); moon_body.set_next_kinematic_position(new_moon_position.into()); moon.position = ( moon_body.translation()[0] / SCALE, moon_body.translation()[1] / SCALE, ); } //physics_data.tick(&mut pipeline); let mut protocol_players = vec![]; { if module_timer > MODULE_SPAWN && entities.read().await.get_module_count() < MODULE_MAX { module_timer = 0.; let mut rigid_body_set = physics_data.rigid_body_set.clone(); let mut collider_set = physics_data.collider_set.clone(); let module_collider = ColliderBuilder::cuboid(18.75 / SCALE, 23.4375 / SCALE) .translation(vector![0.0, 1.5625 / SCALE]) .mass_properties(MassProperties::new(point![0.0, 0.0], 0.0001, 0.005)) .build(); let angle: f64 = { let mut rng = rand::thread_rng(); rng.gen::() * PI * 2. }; let module_body = RigidBodyBuilder::dynamic() .translation(vector![ angle.cos() * 2050. / SCALE, angle.sin() * 2050.0 / SCALE ]) .build(); let module_handler = rigid_body_set.insert(module_body); collider_set.insert_with_parent( module_collider, module_handler, &mut rigid_body_set, ); physics_data.rigid_body_set = rigid_body_set; physics_data.collider_set = collider_set; let module = Module { handle: module_handler, module_type: ModuleType::Cargo, lifetime: 0.0, }; entities .write() .await .entities .insert(get_entity_id(), Entity::Module(module)); } let mut entities = entities.write().await; for module in entities.get_modules().iter_mut() { let module_handle = module.handle; let module_body = physics_data.rigid_body_set.get_mut(module_handle).unwrap(); module_body.reset_forces(true); module_body.reset_torques(true); let grav_force = entities.gravity( (module_body.translation().x, module_body.translation().y), module_body.mass(), ); module_body.apply_impulse(vector![grav_force.0, grav_force.1], true); let id = entities.get_from_module(module).unwrap(); if let Entity::Module(p_module) = entities.entities.get_mut(&id).unwrap() { p_module.lifetime += 5. / 1000.; } if module.lifetime > 80. { let mut rigid_body_set = physics_data.rigid_body_set.clone(); let mut island_manager = physics_data.island_manager.clone(); let mut collider_set = physics_data.collider_set.clone(); let mut impulse_joint_set = physics_data.impulse_joint_set.clone(); let mut multibody_joint_set = physics_data.multibody_joint_set.clone(); rigid_body_set.remove( module.handle, &mut island_manager, &mut collider_set, &mut impulse_joint_set, &mut multibody_joint_set, true, ); physics_data.rigid_body_set = rigid_body_set; physics_data.collider_set = collider_set; physics_data.island_manager = island_manager; physics_data.impulse_joint_set = impulse_joint_set; physics_data.multibody_joint_set = multibody_joint_set; entities.entities.remove(&id); } } for module in entities.get_all_attached().iter_mut() { let module_handle = module.handle; let module_body = physics_data.rigid_body_set.get_mut(module_handle).unwrap(); module_body.reset_forces(true); module_body.reset_torques(true); let grav_force = entities.gravity( (module_body.translation().x, module_body.translation().y), module_body.mass(), ); module_body.apply_impulse(vector![grav_force.0, grav_force.1], true); } } { for (player_id, player) in entities.read().await.get_players().iter() { let player_handle = player.handle; let player_body = physics_data.rigid_body_set.get_mut(player_handle).unwrap(); player_body.reset_forces(true); player_body.reset_torques(true); let planets = entities.read().await; let grav_force = planets.gravity( (player_body.translation().x, player_body.translation().y), player_body.mass(), ); player_body.apply_impulse(vector![grav_force.0, grav_force.1], true); let mut left_top_thruster: f64 = 0.0; let mut right_top_thruster: f64 = 0.0; let mut left_bottom_thruster: f64 = 0.0; let mut right_bottom_thruster: f64 = 0.0; if player.input.right { left_top_thruster -= 1.0; right_bottom_thruster += 1.0; } if player.input.left { right_top_thruster -= 1.0; left_bottom_thruster += 1.0; } if player.input.up { left_bottom_thruster -= 1.0; right_bottom_thruster -= 1.0; } if player.input.down { left_top_thruster += 1.0; right_top_thruster += 1.0; } left_top_thruster = LATERAL_FORCE * left_top_thruster.clamp(-1.0, 1.0); right_top_thruster = LATERAL_FORCE * right_top_thruster.clamp(-1.0, 1.0); left_bottom_thruster = LATERAL_FORCE * left_bottom_thruster.clamp(-1.0, 1.0); right_bottom_thruster = LATERAL_FORCE * right_bottom_thruster.clamp(-1.0, 1.0); let rotation = player_body.rotation().clone().angle(); let scale = SCALE; let left_top_thruster = vector![ -left_top_thruster / scale * rotation.sin(), left_top_thruster / scale * rotation.cos() ]; let right_top_thruster = vector![ -right_top_thruster / scale * rotation.sin(), right_top_thruster / scale * rotation.cos() ]; let left_bottom_thruster = vector![ -left_bottom_thruster / scale * rotation.sin(), left_bottom_thruster / scale * rotation.cos() ]; let right_bottom_thruster = vector![ -right_bottom_thruster / scale * rotation.sin(), right_bottom_thruster / scale * rotation.cos() ]; let top_left_point = point![ -25. / scale * rotation.cos() + 25. / scale * rotation.sin(), -25. / scale * rotation.sin() - 25. / scale * rotation.cos() ] + player_body.translation(); let top_right_point = point![ 25. / scale * rotation.cos() + 25. / scale * rotation.sin(), 25. / scale * rotation.sin() - 25. / scale * rotation.cos() ] + player_body.translation(); let bottom_left_point = point![ -25. / scale * rotation.cos() - 25. / scale * rotation.sin(), -25. / scale * rotation.sin() + 25. / scale * rotation.cos() ] + player_body.translation(); let bottom_right_point = point![ 25. / scale * rotation.cos() - 25. / scale * rotation.sin(), 25. / scale * rotation.sin() + 25. / scale * rotation.cos() ] + player_body.translation(); player_body.add_force_at_point(left_top_thruster, top_left_point, true); player_body.add_force_at_point(right_top_thruster, top_right_point, true); player_body.add_force_at_point(left_bottom_thruster, bottom_left_point, true); player_body.add_force_at_point(right_bottom_thruster, bottom_right_point, true); let translation = player_body.translation(); let username; { let usernames = mgr.usernames.read().await; username = usernames.get(player_id).unwrap().clone(); } // TODO: Figure out how to adjust codegen to use f64 protocol_players.push(Player { rotation, x: (translation.x * SCALE), y: (translation.y * SCALE), username, special_fields: Default::default(), }); } } let mut to_remove = vec![]; let mut mgr_w = mgr.handlers.write().await; let mgr_r = mgr_w.clone(); for (addr, client_thread) in mgr_r.iter() { match client_thread.tx.send(ClientHandlerMessage::Tick).await { Ok(_) => { match client_thread .tx .send(ClientHandlerMessage::PlayersUpdate { players: protocol_players.clone(), }) .await { Ok(_) => (), Err(e) => { warn!("unable to send position packet: {}", e); } }; let mut modules = entities.read().await.get_modules(); let attached_modules = entities.read().await.get_all_attached(); let attached_handles: Vec = attached_modules.iter().map(|m| m.handle).collect(); modules.append( &mut attached_modules .iter() .map(|m| { let module = m.to_module(); //info!("{:?}", module); module }) .collect(), ); modules.iter().for_each(|module| { if attached_handles.contains(&module.handle) { /*info!( "{:?}", physics_data .rigid_body_set .get(module.handle) .unwrap() .translation() );*/ } }); let protocol_modules: Vec = modules .iter() .map(|module| { let body = physics_data.rigid_body_set.get(module.handle).unwrap(); return starkingdoms_protocol::module::Module { module_type: module.module_type.into(), rotation: body.rotation().angle(), x: body.translation().x * SCALE, y: body.translation().y * SCALE, special_fields: Default::default(), }; }) .collect(); match client_thread .tx .send(ClientHandlerMessage::ModulesUpdate { modules: protocol_modules.clone(), }) .await { Ok(_) => (), Err(e) => { warn!("unable to send module position packet: {}", e); } }; let world = entities.read().await; let planet_data = world.to_protocol(); match client_thread.tx.send(planet_data).await { Ok(_) => (), Err(e) => { warn!("unable to send earth packet: {}", e); } }; } Err(e) => { warn!("unable to update a client thread: {}", e); to_remove.push(addr); } } } for pending_removal in to_remove { mgr_w.remove(pending_removal); } } }