// StarKingdoms.IO, a browser game about drifting through space // Copyright (C) 2023 ghostly_zsh, TerraMaster85, core // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . use std::net::SocketAddr; use bevy::prelude::*; use serde::{Deserialize, Serialize}; #[derive(Component, Clone, Copy, Serialize, Deserialize, Debug)] pub enum PlanetType { Earth, Moon, Mars, } #[derive(Component, Clone, Copy, PartialEq, Serialize, Deserialize, Debug)] pub enum PartType { Hearty, Cargo, Hub, LandingThruster, LandingThrusterSuspension, } #[derive(Component, Clone, Debug)] pub struct Attach { pub associated_player: Option, pub parent: Option, pub children: [Option; 4], } #[derive(Component, Clone, Debug)] pub struct LooseAttach { pub children: [Option; 4], } #[derive(Component, Clone, Copy, PartialEq, Debug)] pub struct CanAttach(pub u8); // each bit means a slot able to attach to #[derive(Component, Clone, Copy, Serialize, Deserialize, Debug, Default)] pub struct Input { pub up: bool, pub down: bool, pub left: bool, pub right: bool, } #[derive(Component, Clone, Debug)] pub struct Player { pub addr: SocketAddr, pub username: String, pub input: Input, pub selected: Option, pub save_eligibility: bool, } #[derive(Bundle)] pub struct PlanetBundle { pub planet_type: PlanetType, pub transform: TransformBundle, } #[derive(Bundle)] pub struct PartBundle { pub transform: TransformBundle, pub part_type: PartType, } #[derive(Bundle)] pub struct PlayerBundle { pub part: PartBundle, pub player: Player, pub attach: Attach, } #[derive(Resource)] pub struct ModuleTimer(pub Timer); impl ModuleTimer { pub fn new() -> Self { Self(Timer::from_seconds(3.0, TimerMode::Repeating)) } } impl Default for ModuleTimer { fn default() -> Self { Self::new() } }