use std::collections::HashMap; use std::num::NonZeroU32; use std::sync::Arc; use assets::Assets; use bevy_ecs::entity::Entity; use bevy_ecs::event::Events; use bevy_ecs::world::World; use egui_glow::EguiGlow; use glow::{HasContext, PixelUnpackData}; #[cfg(not(target_arch = "wasm32"))] use glutin::surface::{Surface, WindowSurface, GlSurface, SwapInterval}; #[cfg(not(target_arch = "wasm32"))] use glutin::{config::{ConfigTemplateBuilder, GlConfig}, context::{ContextApi, ContextAttributesBuilder, PossiblyCurrentContext}, display::GetGlDisplay, prelude::{GlDisplay, NotCurrentGlContext}}; #[cfg(not(target_arch = "wasm32"))] use glutin_winit::{DisplayBuilder, GlWindow}; use starkingdoms_common::PlanetType; #[cfg(target_arch = "wasm32")] use wasm_bindgen::{prelude::Closure, JsCast}; #[cfg(target_arch = "wasm32")] use web_sys::{Event, HtmlCanvasElement}; use winit::event::MouseScrollDelta; use winit::event_loop::ControlFlow; #[cfg(target_arch = "wasm32")] use winit::platform::web::{WindowAttributesExtWebSys, WindowExtWebSys}; use winit::{application::ApplicationHandler, dpi::LogicalSize, event::WindowEvent, event_loop::ActiveEventLoop, raw_window_handle::HasWindowHandle, window::{Window, WindowAttributes}}; use crate::components::{Camera, RecvPacket, SendPacket, Texture, Transform}; use crate::networking::process_packets; use crate::networking::ws::Ws; #[cfg(not(target_arch="wasm32"))] #[path = "assets_native.rs"] pub mod assets; #[cfg(target_arch="wasm32")] #[path = "assets_wasm.rs"] pub mod assets; #[derive(Default)] pub struct App { window: Option, world: World, program: Option, vertex_array: Option, vertex_buffer: Option, element_buffer: Option, #[cfg(not(target_arch = "wasm32"))] gl_surface: Option>, #[cfg(not(target_arch = "wasm32"))] gl_context: Option, egui_glow: Option, gl: Option>, textures: HashMap, send_packet_events: Events, recv_packet_events: Events, planet_types: HashMap, // (world entity, server id) } const VERTICES: [f32; 16] = [ -1.0, -1.0, 0.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, -1.0, 1.0, 0.0, 0.0, ]; const INDICES: [u32; 6] = [ 0, 1, 2, 2, 3, 0, ]; impl App { pub fn new( world: World, send_packet_events: Events, recv_packet_events: Events ) -> Self { Self { world, send_packet_events, recv_packet_events, ..Default::default() } } } impl ApplicationHandler for App { fn resumed(&mut self, event_loop: &ActiveEventLoop) { #[cfg(target_arch = "wasm32")] let attributes = { let document = web_sys::window().unwrap().document().unwrap(); let canvas = document.get_element_by_id("canvas").unwrap(); let canvas = canvas.dyn_into::() .map_err(|_| ()).unwrap(); canvas.set_width(web_sys::window().unwrap().inner_width().unwrap().as_f64().unwrap() as u32); canvas.set_height(web_sys::window().unwrap().inner_height().unwrap().as_f64().unwrap() as u32); Window::default_attributes() .with_title("StarKingdoms.TK") .with_canvas(Some(canvas)) }; #[cfg(not(target_arch = "wasm32"))] let attributes = { Window::default_attributes().with_transparent(true).with_title("StarKingdoms.TK") .with_inner_size(LogicalSize::new(400, 300)) }; self.window = Some(event_loop.create_window(attributes.clone()).unwrap()); let window = self.window.as_ref().unwrap(); #[cfg(target_arch = "wasm32")] let context = window.canvas().unwrap().get_context("webgl2") .unwrap().unwrap() .dyn_into::() .unwrap(); #[cfg(target_arch = "wasm32")] let (gl, shader_version) = (Arc::new(glow::Context::from_webgl2_context(context)), "#version 300 es"); #[cfg(not(target_arch = "wasm32"))] let (gl, shader_version) = unsafe { let template = ConfigTemplateBuilder::new().with_transparency(true); let display_builder = DisplayBuilder::new().with_window_attributes(Some(attributes)); let (window, gl_config) = display_builder.build(event_loop, template, |configs| { configs.reduce(|accum, config| { let supports_transparency = config.supports_transparency().unwrap_or(false) && !accum.supports_transparency().unwrap_or(false); if supports_transparency || config.num_samples() > accum.num_samples() { config } else { accum } }).unwrap() }).unwrap(); let raw_handle = window.as_ref().map(|window| window.window_handle().unwrap().window_handle().unwrap().as_raw()); let gl_display = gl_config.display(); let context_attributes = ContextAttributesBuilder::new() .with_context_api(ContextApi::OpenGl(Some(glutin::context::Version { major: 3, minor: 0, }))).build(raw_handle); let not_current_gl_context = gl_display.create_context(&gl_config, &context_attributes).unwrap(); let window = window.unwrap(); let surface_attributes = window.build_surface_attributes(Default::default()).unwrap(); let gl_surface = gl_display.create_window_surface(&gl_config, &surface_attributes).unwrap(); let gl_context = not_current_gl_context.make_current(&gl_surface).unwrap(); let gl = glow::Context::from_loader_function_cstr(|s| gl_display.get_proc_address(s)); gl_surface.set_swap_interval(&gl_context, SwapInterval::Wait(NonZeroU32::new(1).unwrap())).unwrap(); self.gl_surface = Some(gl_surface); self.gl_context = Some(gl_context); (Arc::new(gl), "#version 300 es") }; unsafe { let shaders = [ ("vertex", include_str!("../shaders/vertex.glsl"), glow::VERTEX_SHADER), ("fragment", include_str!("../shaders/fragment.glsl"), glow::FRAGMENT_SHADER), ]; let program = gl.create_program().expect("Failed to create program"); for (name, source, shader_type) in shaders { let shader = gl.create_shader(shader_type).expect("Failed to create vertex shader"); gl.shader_source(shader, &format!("{}\n{}", shader_version, source)); gl.compile_shader(shader); if !gl.get_shader_compile_status(shader) { tracing::error!("error in {} shader: {}", name, gl.get_shader_info_log(shader)); } gl.attach_shader(program, shader); gl.delete_shader(shader); } gl.link_program(program); gl.use_program(Some(program)); let vertex_array = gl.create_vertex_array().expect("Failed to create vertex array"); gl.bind_vertex_array(Some(vertex_array)); let vertex_buffer = gl.create_buffer().expect("Failed to create vertex buffer"); gl.bind_buffer(glow::ARRAY_BUFFER, Some(vertex_buffer)); let element_buffer = gl.create_buffer().expect("Failed to create element buffer"); gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(element_buffer)); gl.buffer_data_u8_slice(glow::ARRAY_BUFFER, std::slice::from_raw_parts(VERTICES.as_ptr() as *const u8, size_of_val(&VERTICES)), glow::STATIC_DRAW); gl.buffer_data_u8_slice(glow::ELEMENT_ARRAY_BUFFER, std::slice::from_raw_parts(INDICES.as_ptr() as *const u8, size_of_val(&INDICES)), glow::STATIC_DRAW); gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, 4*size_of::() as i32, 0); gl.enable_vertex_attrib_array(0); gl.vertex_attrib_pointer_f32(1, 2, glow::FLOAT, false, 4*size_of::() as i32, 2*size_of::() as i32); gl.enable_vertex_attrib_array(1); gl.clear_color(0.7, 0.7, 0.7, 1.0); gl.viewport(0, 0, window.inner_size().width as i32, window.inner_size().height as i32); gl.enable(glow::BLEND); gl.blend_func(glow::SRC_ALPHA, glow::ONE_MINUS_SRC_ALPHA); self.program = Some(program); self.vertex_array = Some(vertex_array); self.vertex_buffer = Some(vertex_buffer); self.element_buffer = Some(element_buffer); } #[cfg(target_arch = "wasm32")] web_sys::window().unwrap().set_onresize(Some(Closure::::new(move |_| { let document = web_sys::window().unwrap().document().unwrap(); let canvas = document.get_element_by_id("canvas").unwrap(); let canvas = canvas.dyn_into::() .map_err(|_| ()).unwrap(); canvas.set_width(web_sys::window().unwrap().inner_width().unwrap().as_f64().unwrap() as u32); canvas.set_height(web_sys::window().unwrap().inner_height().unwrap().as_f64().unwrap() as u32); }).into_js_value().as_ref().unchecked_ref())); let egui_glow = egui_glow::EguiGlow::new(event_loop, gl.clone(), None, None, true); self.egui_glow = Some(egui_glow); self.gl = Some(gl); } fn window_event( &mut self, event_loop: &ActiveEventLoop, window_id: winit::window::WindowId, event: winit::event::WindowEvent, ) { match event { WindowEvent::CloseRequested => { event_loop.exit(); } WindowEvent::Resized(size) => { #[cfg(not(target_arch = "wasm32"))] self.gl_surface.as_ref().unwrap().resize(self.gl_context.as_ref().unwrap(), NonZeroU32::new(size.width).unwrap(), NonZeroU32::new(size.height).unwrap()); let mut camera = self.world.get_resource_mut::().unwrap(); camera.width = size.width; camera.height = size.height; unsafe { self.gl.as_ref().unwrap().viewport(0, 0, size.width as i32, size.height as i32); } } WindowEvent::MouseWheel { delta, .. } => { let mut camera = self.world.get_resource_mut::().unwrap(); let raw_delta = match delta { MouseScrollDelta::PixelDelta(pos) => { pos.y as f32 } MouseScrollDelta::LineDelta(y, .. ) => { y } }; let delta = 1.1; if raw_delta < 0.0 { camera.zoom *= 1.0 / delta; } else { camera.zoom *= delta; } } _ => {} } let event_response = self.egui_glow.as_mut().unwrap() .on_window_event(self.window.as_ref().unwrap(), &event); } fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) { let mut ws = self.world.get_resource_mut::().expect("Failed to get Ws resource"); #[cfg(target_arch = "wasm32")] while let Ok(Some(packet)) = ws.receiver.try_next() { self.recv_packet_events.send(RecvPacket(packet)); } #[cfg(not(target_arch = "wasm32"))] for packet in ws.receiver.iter() { self.recv_packet_events.send(RecvPacket(packet)); } self.send_packet_events.update(); self.recv_packet_events.update(); process_packets(&mut self.world, &mut self.send_packet_events, &mut self.recv_packet_events, &mut self.planet_types); let window = self.window.as_ref().unwrap(); let gl = self.gl.as_ref().unwrap(); self.egui_glow.as_mut().unwrap().run( self.window.as_ref().unwrap(), |ctx| { egui::Window::new("Main Menu").resizable(false).show(ctx, |ui| { ui.heading("Starkingdoms.tk"); }); }, ); let camera = self.world.get_resource::().unwrap(); let x_scale = camera.zoom / camera.width as f32 * 2.0; let y_scale = camera.zoom / camera.height as f32 * 2.0; let view = &[ x_scale, 0.0, 0.0, camera.x*x_scale, 0.0, y_scale,0.0, camera.y*y_scale, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, ]; let mut sprite_query = self.world.query::<(&Transform, &mut Texture)>(); let mut sprites = Vec::new(); for (transform, texture) in sprite_query.iter(&self.world) { sprites.push((transform, texture)); } unsafe { gl.clear(glow::COLOR_BUFFER_BIT); gl.use_program(self.program); gl.bind_vertex_array(self.vertex_array); gl.bind_buffer(glow::ARRAY_BUFFER, self.vertex_buffer); gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, self.element_buffer); gl.active_texture(glow::TEXTURE0); let view_loc = gl.get_uniform_location(self.program.unwrap(), "view"); gl.uniform_matrix_4_f32_slice(view_loc.as_ref(), true, view); let model_loc = gl.get_uniform_location(self.program.unwrap(), "model"); for (transform, texture) in sprites { if !self.textures.contains_key(&texture.name) { let assets = self.world.resource::(); let image = match assets.get(texture.name.clone()) { Some(t) => t, None => continue }; let texture_object = gl.create_texture().expect("Failed to create texture object"); gl.bind_texture(glow::TEXTURE_2D, Some(texture_object)); gl.tex_image_2d(glow::TEXTURE_2D, 0, glow::RGBA as i32, image.width as i32, image.height as i32, 0, glow::RGBA, glow::UNSIGNED_BYTE, PixelUnpackData::Slice(Some(&image.bytes))); gl.generate_mipmap(glow::TEXTURE_2D); tracing::info!("{}", texture.name); self.textures.insert(texture.name.clone(), texture_object); } // now the texture must exist let model = transform.to_matrix(); let model = model.as_slice(); gl.uniform_matrix_4_f32_slice(model_loc.as_ref(), false, model); gl.bind_texture(glow::TEXTURE_2D, self.textures.get(&texture.name).copied()); gl.draw_elements(glow::TRIANGLES, 6, glow::UNSIGNED_INT, 0); } } self.egui_glow.as_mut().unwrap().paint(self.window.as_ref().unwrap()); #[cfg(not(target_arch = "wasm32"))] self.gl_surface.as_ref().unwrap().swap_buffers(self.gl_context.as_ref().unwrap()).unwrap(); let mut ws = self.world.get_resource_mut::().expect("Failed to get Ws resource"); let mut send_event_cursor = self.send_packet_events.get_cursor(); for event in send_event_cursor.read(&self.send_packet_events) { ws.send_packet(event.0.clone()); } event_loop.set_control_flow(ControlFlow::WaitUntil(web_time::Instant::now().checked_add(web_time::Duration::from_millis(16)).unwrap())); } }