use std::collections::HashMap; use nalgebra::{Vector2, vector}; use rapier2d_f64::prelude::{RigidBodyHandle, RigidBodySet, ColliderBuilder, RigidBodyBuilder, ColliderSet}; use starkingdoms_protocol::planet::PlanetType; use crate::entity::{Entities, get_entity_id, Entity, EntityId}; use crate::{SCALE, manager::ClientHandlerMessage}; use crate::orbit::constants::{EARTH_MASS, EARTH_RADIUS, MOON_APOAPSIS, MOON_MASS, MOON_PERIAPSIS, MOON_RADIUS}; use crate::orbit::orbit::{calculate_point_on_orbit, calculate_world_position_of_orbit}; //const GRAVITY: f64 = 0.001; pub const GRAVITY: f64 = 12.6674; #[derive(Clone)] pub struct Planet { pub planet_type: PlanetType, pub body_handle: RigidBodyHandle, pub position: (f64, f64), pub radius: f64, pub mass: f64 } impl Planet { pub fn gravity(&self, position: (f64, f64), mass: f64) -> (f64, f64) { let distance = ((position.0 - self.position.0).powi(2) + (position.1 - self.position.1).powi(2)).sqrt(); let force = GRAVITY * ((self.mass * mass) / (distance * distance)); let mut direction = Vector2::new(self.position.0 - position.0, self.position.1 - position.1); direction.set_magnitude(force); (direction.x, direction.y) } } #[derive(Default, Clone)] pub struct Planets { pub planets: HashMap, } impl Planets { pub fn get_planet(&self, planet_id: &str) -> Option<&Planet> { self.planets.get(planet_id) } pub fn get_planet_mut(&mut self, planet_id: &str) -> Option<&mut Planet> { self.planets.get_mut(planet_id) } pub async fn make_planet(_planet_id: &str, planet_type: PlanetType, mass: f64, radius: f64, position: (f64, f64), rigid_body_set: &mut RigidBodySet, collider_set: &mut ColliderSet ) -> (EntityId, Entity) { let collider = ColliderBuilder::ball(radius / SCALE) .build(); let body = RigidBodyBuilder::kinematic_position_based() .translation(vector![position.0 / SCALE, position.1 / SCALE]) .dominance_group(127) .additional_mass(0.0); let body_handle = rigid_body_set.insert(body); collider_set.insert_with_parent(collider, body_handle, rigid_body_set); let entity_id = get_entity_id(); (entity_id, Entity::Planet(Planet { planet_type, body_handle, position, radius, mass, })) } pub async fn create_planets(rigid_body_set: &mut RigidBodySet, collider_set: &mut ColliderSet, entities: &mut Entities) -> Vec { let mut planet_ids: Vec = Vec::new(); let (earth_id, entity) = Planets::make_planet( "earth", PlanetType::Earth, EARTH_MASS, EARTH_RADIUS, (100.0, 100.0), rigid_body_set, collider_set, ).await; entities.insert(earth_id, entity); planet_ids.push(earth_id); let moon_start_point; if let Entity::Planet(earth) = entities.get(&earth_id).unwrap() { moon_start_point = calculate_world_position_of_orbit(calculate_point_on_orbit(MOON_PERIAPSIS, MOON_APOAPSIS, 0.0), vector![earth.position.0, earth.position.1]); } else { moon_start_point = vector![0., 0.]; } let (moon_id, moon) = Planets::make_planet( "moon", PlanetType::Moon, MOON_MASS, MOON_RADIUS, (moon_start_point[0], moon_start_point[1]), rigid_body_set, collider_set ).await; entities.insert(moon_id, moon); planet_ids.push(moon_id); planet_ids } pub fn to_protocol(&self) -> ClientHandlerMessage { let mut planets = vec![]; for (_, planet) in self.planets.clone() { // TODO: Adjust codegen to use f64 planets.push(starkingdoms_protocol::planet::Planet { planet_type: planet.planet_type.into(), x: (planet.position.0 * SCALE) as f32, y: (planet.position.1 * SCALE) as f32, radius: planet.radius as f32, // DO NOT * SCALE special_fields: Default::default(), }); } ClientHandlerMessage::PlanetData { planets } } pub fn gravity(&self, position: (f64, f64), mass: f64) -> (f64, f64) { let mut direction = Vector2::zeros(); for (_, planet) in self.planets.clone() { let planet_grav = planet.gravity(position, mass); direction.x += planet_grav.0; direction.y += planet_grav.1; } (direction.x, direction.y) } }