use crate::components::{Part, Player, PlayerBundle, Texture, Transform}; use bevy_ecs::prelude::Commands; use nalgebra::{Rotation2, Scale3, Translation3}; pub fn create_hearty(mut commands: Commands) { commands.spawn(PlayerBundle { transform: Transform { translation: Translation3::new(0.0, 0.0, 0.0), rotation: Rotation2::new(0.0), scale: Scale3::new(25.0, 25.0, 1.0), }, texture: Texture { name: "hearty.svg".to_string(), }, player: Player, part: Part(false), }); }