use bevy::prelude::*; use bevy_rapier2d::prelude::AdditionalMassProperties; use crate::config::planet::Planet; pub fn incoming_planets_plugin(app: &mut App) { app.add_systems(Update, (handle_incoming_planets, handle_updated_planets)); } fn handle_incoming_planets(mut commands: Commands, mut new_planets: Query<(Entity, &Planet), Added>, asset_server: Res) { for (new_entity, new_planet) in new_planets.iter() { let mut sprite = Sprite::from_image(asset_server.load(&new_planet.sprite)); sprite.custom_size = Some(Vec2::new(new_planet.radius*2.0, new_planet.radius*2.0)); commands.entity(new_entity) .insert(sprite) .insert(AdditionalMassProperties::Mass(new_planet.mass)); info!(?new_planet, "prepared new planet"); } } fn handle_updated_planets(mut commands: Commands, mut updated_planets: Query<(Entity, &Planet), Changed>, asset_server: Res) { for (updated_entity, updated_planet) in updated_planets.iter() { let mut sprite = Sprite::from_image(asset_server.load(&updated_planet.sprite)); sprite.custom_size = Some(Vec2::new(updated_planet.radius*2.0, updated_planet.radius*2.0)); commands.entity(updated_entity) .remove::() .remove::() .insert(sprite) .insert(AdditionalMassProperties::Mass(updated_planet.mass)); info!(?updated_planet, "updated planet"); } }