use bevy::color::palettes::css::{ORANGE, RED}; use bevy::color::palettes::tailwind::{CYAN_400, CYAN_800}; use crate::client::Me; use crate::ecs::{CursorWorldCoordinates, DragRequestEvent, Part}; use bevy::prelude::*; use bevy_rapier2d::dynamics::MassProperties; use bevy_rapier2d::prelude::AdditionalMassProperties; use crate::attachment::{JointOf, PartInShip, Peer, SnapOf, SnapOfJoint}; use crate::client::colors::GREEN; use crate::client::key_input::AttachmentDebugRes; pub fn parts_plugin(app: &mut App) { app.insert_resource(DragResource(None)); app.insert_resource(SnapResource(None)); app.add_systems(Update, (handle_incoming_parts, handle_updated_parts, update_drag_ghosts)); app.add_observer(on_part_release); } fn handle_incoming_parts( mut commands: Commands, new_parts: Query<(Entity, &Part), Added>, asset_server: Res, ) { for (new_entity, new_part) in new_parts.iter() { let mut sprite = Sprite::from_image(asset_server.load(&new_part.strong_config.part.sprite_disconnected)); sprite.custom_size = Some(Vec2::new(new_part.strong_config.physics.width, new_part.strong_config.physics.height)); commands .entity(new_entity) .insert(sprite) .insert(AdditionalMassProperties::MassProperties(MassProperties { local_center_of_mass: Vec2::ZERO, mass: new_part.strong_config.physics.mass, principal_inertia: 7.5, })) .insert(Pickable::default()) .observe(on_part_click); } } fn handle_updated_parts( mut commands: Commands, updated_parts: Query<(Entity, &Part), Changed>, asset_server: Res, ) { for (updated_entity, updated_part) in updated_parts.iter() { let mut sprite = Sprite::from_image(asset_server.load(&updated_part.strong_config.part.sprite_disconnected)); sprite.custom_size = Some(Vec2::new(updated_part.strong_config.physics.width, updated_part.strong_config.physics.height)); commands .entity(updated_entity) .remove::() .remove::() .insert(sprite) .insert(AdditionalMassProperties::MassProperties(MassProperties { local_center_of_mass: Vec2::ZERO, mass: updated_part.strong_config.physics.mass, principal_inertia: 7.5, })); } } #[derive(Resource)] struct DragResource(Option); #[derive(Resource)] struct SnapResource(Option); #[derive(Component)] struct DragGhost; fn on_part_click( ev: Trigger>, sprites: Query<(&Sprite, &Transform), Without>, mut drag: ResMut, mut commands: Commands ) { if ev.button != PointerButton::Primary { return; } let Ok(sprite) = sprites.get(ev.target()) else { return; }; let mut s = sprite.0.clone(); s.color = Color::srgba(0.7, 0.7, 0.7, 1.0); commands.spawn(( DragGhost, sprite.1.clone(), s )); drag.0 = Some(ev.target()); } fn on_part_release( ev: Trigger>, mut drag: ResMut, mut events: EventWriter, cursor: Res, mut commands: Commands, ghost: Single<(Entity, &Transform), With>, snap: Res ) { if ev.button != PointerButton::Primary { return; } if let Some(e) = drag.0 { let mut rotation = ghost.1.rotation; commands.entity(ghost.0).despawn(); if let Some(c) = cursor.0 { debug!(?e, ?c, "sending drag request"); events.write(DragRequestEvent { drag_target: e, drag_to: c, set_rotation: rotation, snap_target: snap.0, }); } } drag.0 = None; } /// !IMPORTANT! /// This function forms the bulk of the attachment system. /// PLEASE DO NOT MODIFY OR MOVE /// /// This code is super cursed, and it will break at the lightest breeze fn update_drag_ghosts( mut ghost: Single<&mut Transform, (With, Without, Without, Without)>, cursor: Res, snaps: Query<(&Transform, &SnapOfJoint, &SnapOf, Entity)>, joints: Query<(&Transform, &JointOf, Entity), Without>, parts: Query<(&GlobalTransform, Option<&Me>, Option<&PartInShip>), With>, me: Single>, debug: Res, mut rsnap: ResMut, drag: Res, mut gizmos: Gizmos, keys: Res>, time: Res