mod incoming_planets; mod incoming_parts; use std::net::{SocketAddr, UdpSocket}; use std::time::SystemTime; use bevy::prelude::*; use bevy::window::PrimaryWindow; use bevy_rapier2d::prelude::RigidBody; use bevy_replicon::prelude::RepliconChannels; use bevy_replicon_renet2::netcode::{ClientAuthentication, NetcodeClientTransport, NativeSocket}; use bevy_replicon_renet2::renet2::{ConnectionConfig, RenetClient}; use bevy_replicon_renet2::RenetChannelsExt; use crate::client::incoming_parts::incoming_parts_plugin; use crate::client::incoming_planets::incoming_planets_plugin; use crate::ecs::{Ball, CursorWorldCoordinates, Ground, MainCamera, SendBallHere}; pub struct ClientPlugin { pub server: SocketAddr } impl Plugin for ClientPlugin { fn build(&self, app: &mut App) { let server = self.server.clone(); app .insert_resource(CursorWorldCoordinates(None)) .add_systems(Startup, move |mut commands: Commands, channels: Res| { let client = RenetClient::new( ConnectionConfig::from_channels(channels.server_configs(), channels.client_configs()), false ); let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap(); let client_id = current_time.as_millis() as u64; let socket = UdpSocket::bind(SocketAddr::new("::1".parse().unwrap(), 0)).unwrap(); let authentication = ClientAuthentication::Unsecure { client_id, protocol_id: 0, socket_id: 0, server_addr: server, user_data: None }; let transport = NetcodeClientTransport::new(current_time, authentication, NativeSocket::new(socket).unwrap()).unwrap(); commands.insert_resource(client); commands.insert_resource(transport); info!(?client_id, "connected!"); }) .add_systems(Startup, setup_graphics) .add_systems(Update, update_cursor_position) .add_plugins(incoming_planets_plugin) .add_plugins(incoming_parts_plugin); } } fn setup_graphics(mut commands: Commands) { commands.spawn(Camera2d::default()) .insert(MainCamera); } fn update_cursor_position( q_windows: Query<&Window, With>, q_camera: Query<(&Camera, &GlobalTransform), With>, mut coords: ResMut ) { let (camera, camera_transform) = q_camera.single().unwrap(); let window = q_windows.single().unwrap(); if let Some(world_position) = window.cursor_position() .and_then(|cursor| camera.viewport_to_world(camera_transform, cursor).ok()) .map(|ray| ray.origin.truncate()) { coords.0 = Some(world_position); } else { coords.0 = None; } }