use bevy::app::{PluginGroup, PluginGroupBuilder}; use avian2d::PhysicsPlugins; use avian2d::prelude::IslandPlugin; pub struct ServerPluginGroup; impl PluginGroup for ServerPluginGroup { fn build(self) -> PluginGroupBuilder { PluginGroupBuilder::start::() .add_group( PhysicsPlugins::default() .with_length_unit(100.0) .build() .disable::() ) .add(crate::server::ServerPlugin) } }